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2005-09-01added driFlipRenderbuffers()Brian Paul
2005-09-01fix page flipping breakageBrian Paul
2005-09-01fix typoBrian Paul
2005-09-01some missing renderbuffer changes (Roland)Brian Paul
2005-09-01Finish up some of the gl_renderbuffer work.Brian Paul
Use driRenderbuffer's offset, pitch fields in the span routines. Remove the SetBuffer driver function. Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH state in new radeonUpdateDrawBuffer() function. Old code is surrounded by #if 000 / #endif, temporarily.
2005-09-01Finish up some of the gl_renderbuffer work.Brian Paul
Use driRenderbuffer's offset, pitch fields in the span routines. Remove the SetBuffer driver function. Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH state in new radeonUpdateDrawBuffer() function.
2005-09-01s/__inline/INLINE/Brian Paul
2005-09-01use char* instead of GLubyte* in i915_program_error() to silence warningsBrian Paul
2005-09-01use proper datatypes to silence a bunch of warningsBrian Paul
2005-09-01added a few more fields to help with DRI driversBrian Paul
2005-09-01remove fxDDSetBuffer()Brian Paul
2005-09-01remove set_buffer()Brian Paul
2005-09-01remove old set_buffer routine and misc codeBrian Paul
2005-09-01remove the old set_buffer() routineBrian Paul
2005-08-31Just additional comments.Brian Paul
2005-08-31enable GL_ARB_texture_env_crossbar on r200, separate the enable bits for ↵Roland Scheidegger
texture sampling and texture environment, optimize away texture sampling for units if the result is not used, always emit the env instructions in-order and try to eliminate GL_REPLACE env instructions.
2005-08-31use 'f' key to toggle front/back buffer renderingBrian Paul
2005-08-31remove dead code, update commentsBrian Paul
2005-08-31reverse a bogus patchAlan Hourihane
2005-08-31complete fix for miniglx startup issue since driver version checksDave Airlie
2005-08-31remove redundant ctx->Driver fallback assignments that were already done in ↵Brian Paul
_mesa_init_driver_functions()
2005-08-31fix a cast/assignment warningBrian Paul
2005-08-30silence fprintf and casting warningsBrian Paul
2005-08-30added some parenthesis to silence warningsBrian Paul
2005-08-30drmUnmap correct sizeAlan Hourihane
2005-08-30move via_dri.h to serverAlan Hourihane
2005-08-30define Bool for solo buildsAlan Hourihane
2005-08-30Fixes from https://bugs.freedesktop.org/attachment.cgi?id=3077Alan Hourihane
2005-08-29fix APP_LIB_DEPSBrian Paul
2005-08-29Implement GL_ARB_texture_env_combine, GL_EXT_texture_env_combine, andIan Romanick
GL_ARB_texture_env_crossbar for i810. This passes both demos/texenv and all of glean's texCombine tests.
2005-08-29remove drmAddressAlan Hourihane
2005-08-29added note about IEEE vs VAX floating point (bug 4270)Brian Paul
2005-08-28fix a few proxy color table bugs (bug 4270)Brian Paul
2005-08-27check the Ready flag when getting GL_QUERY_RESULT_ARBBrian Paul
2005-08-27Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul
objects for future types of queries.
2005-08-26/dri/msgAdam Jackson
2005-08-26Fix the scripts for the cygwin & mingw changesAlan Hourihane
2005-08-25added singlebuffer demoBrian Paul
2005-08-25Demo of how to do (nearly) flicker-free rendering with a single color buffer.Brian Paul
2005-08-25fix comment and #if testBrian Paul
2005-08-25don't compile debug code (bug 4242: rand undefined)Brian Paul
2005-08-25remove stray references to ctx->Depth.OcclusionTestBrian Paul
2005-08-25Fix texture format selection. ChooseTextureFormat is supposed to select theIan Romanick
hardware format of the texture, and SetTexImages is supposed to use the format selected by ChooseTextureFormat. However, both routines were making their choices based on the texture's BaseFormat. This is wrong. ChooseTextureFormat uses BaseFormat and SetTexImages uses TexFormat->MesaFormat. Once SetTexImages was fixed to use the right format values, ChooseTextureFormat was cleaned up. It now uses the few available texture formats supported by the i810 in a smarter way. This should improve the quality of LUMINANCE, LUMINANCE_ALPHA, and INTENSITY textures. I tested this by cycling through all the texture formats in demos/texenv and tests/yuvsquare.
2005-08-25update for mingwAlan Hourihane
2005-08-25Update the glut idle function after a new window is createdBrian Paul
2005-08-25initial 6.5 changes (reflect demo, remove GL_HP_occlusion_test)Brian Paul
2005-08-25removed GL_HP_occlusion_test extensionBrian Paul
2005-08-25fix segfault in Fake_glXCreatePBuffer(), bug 4235Brian Paul
2005-08-25s/GLX_RGBA_BIT/GLX_RGBA_TYPE/ (bug 4237)Brian Paul
2005-08-25Attempt to fix the issue reported by Alan Grimes with DRM_RADEON_TEXTUREEric Anholt
erroring out when it shouldn't. The errno could be changed by usleep() between the ioctl call and the loop check, if a signal was received. This could cause an EAGAIN return from the DRM_RADEON_TEXTURE ioctl to not loop again. Instead of checking errno, check thevalue of ret itself, since it is a saved (and sign-flipped) copy of errno from the ioctl call.