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2009-08-05progs/egl: Add xeglbindtex.Chia-I Wu
This is a simple demo for eglBindTexImage. It uses a OpenGL context, instead of the required OpenGL ES one. But it still suffices the demo and test purpose. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05egl_softpipe: Add support for pbuffer binding.Chia-I Wu
This adds support for eglBindTexImage and eglReleaseTexImage. They rely on the state tracker to do the real work. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05egl_softpipe: Flush when switching current context.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05mesa/st: Add support for binding pipe surface to texture.Chia-I Wu
This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu
This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/state.c
2009-08-05docs:fix glBlitFramebuffer() for GalliumBrian Paul
2009-08-05st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul
We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented.
2009-08-05mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul
If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error.
2009-08-05st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul
Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now.
2009-08-05util: added comment/question about blit clippingBrian Paul
2009-08-05mesa: make _mesa_clip_blit() a shared functionBrian Paul
2009-08-05util: added util_blit_pixels() overlap testBrian Paul
A comment alluded to this. Now it's checked.
2009-08-05util: fix util_blit_pixels() test for surface_copy() pathBrian Paul
For the surface_copy() path require same format, no flipping and no stretching. Fixes progs/tests/copypixrate -blit
2009-08-05util: reformatting and commentsBrian Paul
2009-08-05st/xorg: Make it work againJakob Bornecrantz
2009-08-05st/egl: Create primary texture not display targetJakob Bornecrantz
2009-08-05i915g: Treat primary textures as scanout buffersJakob Bornecrantz
2009-08-05i915g: Link with trace on EGL and XorgJakob Bornecrantz
2009-08-05trace: Use correct texture in drm_api wrapperJakob Bornecrantz
2009-08-05softpipe: Also defere primary textures to backendJakob Bornecrantz
2009-08-05r200: emit colorpitchDave Airlie
2009-08-04i965: Fix dangerous warning I let slip in.Eric Anholt
2009-08-04i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt
Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be useful for the looping code. Bug #18992
2009-08-04i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt
Previously, we'd be branching based on whatever condition code happened to be laying around.
2009-08-04i965: Don't set pop_count in the reserved MBZ area of IF statements.Eric Anholt
2009-08-04i965: Print out ELSE and ENDIF src1 arguments like IF does.Eric Anholt
2009-08-05r200: fix off-by-one errors causing 6th texture unit to not workRoland Scheidegger
both for normal and cube textures, this fixes demos/multiarb (with 6 enabled texture units) and fixes #23142.
2009-08-05r200: fix compiler warning (unused var)Roland Scheidegger
2009-08-05radeon: fix miptree comparison breakageRoland Scheidegger
another case of image never matching miptree in case of compressed textures
2009-08-05intel: implement intelCompressedTexSubImage2DRoland Scheidegger
similar to the radeon code. passes tests/texcompsub
2009-08-05tests: also test xoffset in texcompsub testRoland Scheidegger
use glCompressedTexSubImage2DARB also with xoffset by splitting into 3 calls in total. Dunno if the top/bottom reversal is intentional but leave as is.
2009-08-04intel: Add support for EXT_provoking_vertex.Eric Anholt
2009-08-04i965: Spell "conditional" correctly.Eric Anholt
2009-08-04i965: Hook up the disassembler for INTEL_DEBUG={wm,vs}.Eric Anholt
I was getting tired of doing the dance of INTEL_DEBUG=batch, copying it out, and running intel-gen4disasm on it.
2009-08-04i965: Initial import of disasm code from intel-gen4asm.Eric Anholt
There's a bunch of stuff from gen4asm and gpu-tools that we probably want to make into a library instead of cargo-culting it around.
2009-08-04i965: warning fixEric Anholt
2009-08-04tests/getteximage: test more texture sizes, including npotBrian Paul
2009-08-04mesa: log the shader checksumBrian Paul
2009-08-04mesa: compute, print shader checksumBrian Paul
2009-08-04mesa: added gl_shader::SourceChecksum field (for debug purposes)Brian Paul
2009-08-04mesa: added _mesa_str_checksum()Brian Paul
2009-08-04mesa: clean-up error debug/count codeBrian Paul
2009-08-04mesa: reset ErrorDebugCount to zero in glGetString()Brian Paul
2009-08-04mesa: better texture dump/debug codeBrian Paul
2009-08-04mesa: more error message info for vertex pointer functionsBrian Paul
2009-08-04mesa: more glGetTexImage() error checking consolidation, new assertionBrian Paul
2009-08-04i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt
Bug #20821
2009-08-04docs: 7.5.1 bug fixesBrian Paul
2009-08-04intel: Fix inverted test for disabling flushing of front buffer output.Brian Paul
The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a)