Age | Commit message (Collapse) | Author |
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to special-case the handling of that function in glX_proto_send.py.
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wouldn't compile. Not sure how that slipped through before but it should work now.
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src/mesa/glapi. Basically, the scripts that did simple things (like
gl_offsets.py) were simple, and the scripts that did more complicated things
(like glX_proto_send.py) were getting progressively more and more out of
control. So, I re-write the foundation classes on which everything is based.
One problem with the existing code is that the division between the GL API
database representation and the way the output code is generated was either
blury or nonexistant. The new code somewhat follows the
Model-View-Controller pattern, minus the Controller. There is a distinct
set of classes that model the API data, and there is a distinct set of
classes that generate code from that data.
One big change is in the class that represents GL functions (was glFunction,
is now gl_function). There used to be an instance of this calls for each
function and for each alias to that function. For example, there was an
instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB,
and PointParameteriv. In the new code, there is one instance. Each
instance has a list of entrypoint names for the function. In the next
revision, this will allow a couple useful things. The script will be able
to verify that the parameters, return type, and GLX protocol for a function
and all it's aliases match.
It will also allow aliases to be represented in the XML more compactly.
Instead of repeating all the information, an alias can be listed as:
<function name="PointParameterivARB" alias="PointParameterivEXT"/>
Because the data representation was changed, the order that the alias
functions are processed by the scripts also changed. This accounts for at
least 2,700 of the ~3,600 lines of diffs in the generated code.
Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by
the new scripts. The old scripts also generated code with some bugs in it.
These bugs were discovered while the new code was being written.
These changes were discussed on the mesa3d-dev mailing list back at the end
of May:
http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2
Xorg bug: 3197, 3208
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Depth tiling breaks software fallbacks and depth buffer reads.
radeon_span.c **must** be updated for anything that is related to tiling.
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The driver appears to work reliably (i.e. lockup-free) with a card based
on this chip. However, I have not explored whether we could get anything
in terms of 3D performance "for free" just by setting some magic bits
in those registers that are still a mystery to us.
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They are relative to the card's address space, not relative to fbLocation,
which will be important once we program MC_FB/AGP_LOCATION in the way
they are programmed on older Radeon chips.
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copied.
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using GCC or VMS.
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This patch makes use of two of the new ioctls added in MGA DRM version
3.2. Specifically, the DRM_MGA_SET_FENCE and DRM_MGA_WAIT_FENCE
ioctls are used in mgaWaitForFrameCompletion. As a result the MMIO
register region and the primary DMA region are *not* mapped (if DRM
3.2 is available).
This patch does *not* make use of the new get_param query was added to
differentiate between G4x0 cards and G550 cards. That is left to a
future update.
Xorg bug: 3259
Reviewed by: Eric Anholt
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OpenVMS updates
Modified Files:
Mesa/src/mesa/tnl/descrip.mms Mesa/src/mesa/tnl/t_vp_build.c
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DISSASEM changes.
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Fix lighting alpha result.
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Remove dead floating point twiddles.
Fix bug translating MAD->MUL,ADD.
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it's a very poor approximation.
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vertex_program struct.
Allow switching between regular and vertex_program implementations
of fixed function TNL with the MESA_TNL_PROG environment var
(previously this required recompilation).
Ensure program compilation only references program data, not the
wider context. This means that compiled programs only need to be
invalidated when the program string changes, not on other state
changes.
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distilled from the current state.
Maintain a list of vertex programs for various different tnl states
indexed by these state keys.
This cuts down the number of vertex programs generated and means that
time spent optimizing vertex programs for execution isn't wasted each
time the state changes.
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and only active when _TNL_FIXED_FUNCTION_PROGRAM is defined *and*
the MESA_EXPERIMENTAL environment variable is set...
Works for the arbfplight demo at least.
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