Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
The rvalue of the returned value can be NULL if the shader says
'return foo();' and foo() is a function that returns void.
Existing GLSL specs do *NOT* say that this is an error. The type of
the return value is void. If the return type of the function is also
void, then this should compile without error. I expect that future
versions of the GLSL spec will fix this (wink, wink, nudge, nudge).
Fixes piglit test glsl-1.10/compiler/expressions/return-01.vert and
bugzilla #33308.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
|
Before, we were converting between linear/sRGB in glReadPixels,
glDrawPixels, glAccum, etc if the renderbuffer was an sRGB texture.
Those all need to operate on pixel values as-is without conversion.
Also, when setting up render-to-texture, if the texture is sRGB the
pipe_surface view must be linear RGB. This will change when we
support GL_ARB_framebuffer_sRGB.
This fixes http://bugs.freedesktop.org/show_bug.cgi?id=33353
|
|
When we read/write image tiles we need to use the format specified
in the pipe_surface, not the pipe_transfer format (which comes from
the underlying texture/resource format).
This comes up when rendering to sRGB surfaces (via OpenGL render to
texture). Ignoring the new GL_ARB/EXT_framebuffer_sRGB extension
for now, when we render to a sRGB surface we need to treat it like
a regular, linear colorspace RGB surface. Before, when we read/wrote
tiles to sRGB surfaces we were inadvertantly doing the color space
conversion.
|
|
|
|
Implement it in terms of pipe_get_tile_rgba_format()
|
|
The new function, pipe_get_tile_rgba_format(), no longer takes a
swizzle (we weren't actually using it anywhere). Rename it to
indicate that the format is passed explicitly.
|
|
|
|
|
|
|
|
|
|
GLES can be enabled by running scons with
$ scons gles=yes
When gles=yes is given, the build is changed in three ways. First,
libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes
DRI drivers and libEGL support and advertise GLES support. Second, GLES
libraries will be created. They are libGLESv1_CM, libGLESv2, and
libglapi. Last, libGL or opengl32 will link to libglapi. This change
is required as _glapi_* will be declared as __declspec(dllimport) in
libmesa.a on windows. libmesa.a expects those symbols to be defined in
another DLL. Due to this change to GL, GLES support is marked
experimental.
Note that GLES requires libxml2-python to generate some of its sources.
|
|
So that it can be renamed to _glapi_get_dispatch.
|
|
|
|
We almost always want to simply steal; we only need to copy when copying
a token list (in which case we're already cloning stuff anyway).
|
|
These are already picked up by ir.h or glsl_types.h.
|
|
The original allocations use regs->regs as the context, so talloc will
happily ignore the context given here. Change it to match to clarify
that it isn't changing.
|
|
Improves the cases when:
* an explicit assignment references the read-only variable
* an 'out' or 'inout' function parameter references the read-only variable
|
|
Fixes Piglit tests:
spec/glsl-1.30/compiler/storage-qualifiers/static-write-centroid-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-02.frag
|
|
|
|
|
|
Even tho st/mesa use user buffers for constants align buffers
other state trackers doesn't use user buffers.
|
|
|
|
Also remove unused i915_transfer struct
|
|
|
|
|
|
Add missing evergreen FLT_TO_INT_FLOOR instruction.
|
|
This adds the get/enable enums and internal gl_config storage
for this extension.
In theory this is all that is needed to enable this extension
from what I can see, since its not mandatory to implement the
features if you don't advertise the visuals or the fb configs.
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
- since evergreen addition which increased this to 8 depth backends
other bytes may contain garbage values
|
|
|
|
...and remove egg from face.
|
|
|
|
|
|
|
|
|
|
See http://bugs.freedesktop.org/show_bug.cgi?id=32309
Apparently, malloc() is failing during context creation. Not
checking for nulls here led to crashes elsewhere.
|
|
The loop to choose a pixel format for the window was incrementing
'i' after we succeeded in creating the window so if we chose format[0]
for graw_create_window_and_screen() we were putting format[1] in
the pipe_resource template for creating the render target.
This only worked because of the order of the elements in the formats[]
array.
The graw_xlib.c code now properly compares the requested gallium pixel
format against the visual's color layout.
Update all the graw demos to fix the off-by-one-i error.
|
|
Thanks to all the include frobbing, GLuint is not known in some places
that included enums.h.
|
|
Remove the redundant public _mesa_prim_name[] array.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ideally this should be set once in the beginning of CS but there's
no way to change values there while in the middle of rendering.
For now reemitting SQ setup seems to work probably due to
r700WaitForIdleClean after each render
currently does not to try to decrease values once increased
fixes hangs in glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined
glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined for my rv740
maybe more for other chips
|