Age | Commit message (Collapse) | Author |
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arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch].
Clean up quite a bit of the arb parsing code.
Rewrite parser extension code to avoid a mess of string operations every
time the parser was used.
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Simplify _mesa_GetRenderbufferParameterivEXT() queries.
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framebuffer completeness
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renderbuffer
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to the trunk.
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Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers
around combined depth/stencil renderbuffers attached at the later points.
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depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
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Set new tnl->DiscardPrimitive field to true when such error is
detected to discard the glBegin/End primitive when flushing.
Added some new comments.
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Fix a comment typo.
Remove some unneeded #includes.
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and invalid stride values (see bugzilla #5058).
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Added make_state_string() to produce a string from a GL state vector.
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un-transforming light positions and spot directions when popping light
state off the attribute stack.
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Instructions, InputsRead, OutputsWritten, and Parameters.
Also, added debug functions: _mesa_print_instruction(),
_mesa_print_program_parameters() and revamp _mesa_print_program().
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Use COPY_4FV() where possible.
Added some comments, clean-ups.
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source code, so there is no reason for this config to exist. This
fixes fdo bugzilla #5004.
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Get rid of MESA_DEBUG preprocessor symbol, just use DEBUG instead.
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