summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-08-26i965: fix incorrect tex unit in emit_tex() and emit_txb()Brian Paul
The instructions we're translating already went through the brw_wm_pass_fp() function which does the sampler->texture unit mapping. We were applying the sample->unit mapping a second time in the GLSL texture emitters. Often, this made no difference but other times it could lead to accessing an invalid texture and could cause a GPU lockup.
2009-08-26i965: clean-up tex target switchesBrian Paul
2009-08-26glsl: asst. clean-ups in set_program_uniform()Brian Paul
Remove redunant type check for samplers (assert instead). Move some local vars. Update comments.
2009-08-26glsl: signal that the program needs to be re-translated when samplers changeBrian Paul
2009-08-26progs/glsl: asst. changes in shtest.cBrian Paul
2009-08-26i965: added texture unit sanity checkBrian Paul
Check that all the textures needed by the current fragment program actually exist and are valid.
2009-08-26i965: keep track of which texture units the fragment shader accessesBrian Paul
We'll use this for debug/sanity checking.
2009-08-26docs: document sampler array bug fixBrian Paul
2009-08-26i965: clean up texture target switchesBrian Paul
2009-08-26mesa: var renaming, new assertionBrian Paul
2009-08-26mesa: additional instruction field size assertionsBrian Paul
2009-08-26Merge branch 'mesa_7_5_branch'Brian Paul
2009-08-26progs/glsl: handle window resizes in texaaline.cBrian Paul
2009-08-26progs/glsl: add special Makefile rule for samplers_arrayBrian Paul
2009-08-26progs/glsl: change samplers.c to better test sampler/texture indexingBrian Paul
Now the left half is yellow and the right half is red, with the gradients going in opposite directions.
2009-08-26glsl: fix bug in sampler array indexingBrian Paul
Need to add the 'offset' parameter when indexing the parameter array. Before, if we were setting arrays of samplers, we were actually only setting the 0th sampler's value. Because of how progs/glsl/samplers.c is constructed, this wasn't showing up as a failure in the samplers_array output.
2009-08-26r600: fix two sided stencilAlex Deucher
2009-08-26r600: add missing radeon_cs_space_set_flush callAlex Deucher
fixes crash in etracer reported by kdekorte on IRC
2009-08-26st/xorg: create basic vertex shaderZack Rusin
2009-08-26st/xorg: create basic fragment shaderZack Rusin
2009-08-26r600: make reloc_chunk size dynamicAlex Deucher
2009-08-26r600: fix memory leakAlex Deucher
2009-08-26r300: r4xx and rs4xx also have lte discard regsAlex Deucher
2009-08-26st/dri: Add some debug codeJakob Bornecrantz
2009-08-26st/xorg: Temporary fix for none stencil visualsJakob Bornecrantz
Should be replaced with something looking at the proper glx visual for the buffers.
2009-08-26st/xorg: Find out correct type for depth stencil buffersJakob Bornecrantz
2009-08-26st/dri: Redo config generationJakob Bornecrantz
2009-08-26st/xorg: Add support for dirty framebuffer region reporting.Michel Dänzer
Add a BlockHandler which flushes the context and reports the dirty region gathered using the X server damage layer. In the interim, with dirty region reporting only allocate textures for the framebuffer and shared pixmaps (e.g. DRI2 buffers) and fall back to software for other pixmaps. This will be improved in the future.
2009-08-26r600: Update vertex fetch shader if necessaryCooper Yuan
2009-08-26st/dri: make the GL_ARB_map_buffer_range entrypoints availableBen Skeggs
2009-08-26radeon/r100/r200: actually init the OQ support properlyDave Airlie
2009-08-26radeon/r200: OQ support for r200 in theory.Dave Airlie
this is an untested port of the r100 OQ code
2009-08-26radeon: add r100 OQ support with kms.Dave Airlie
This adds OQ support for the r100 chipsets, it requires KMS unless someone wants to make a kernel patch to add support for OQ regs.
2009-08-25progs/glsl: call ValidateShaderProgram()Brian Paul
2009-08-25mesa: validate shader before drawing (for debugging, disabled)Brian Paul
2009-08-25glsl: update a texture/sampler commentBrian Paul
2009-08-25glsl: implement shader sampler validationBrian Paul
Shader validation should fail if there are two samplers of different types which reference the same texture unit. For example, if a cubemap sampler and a 2D sampler both reference texture unit 0, that's invalid.
2009-08-25mesa: use gl_texture_index type for gl_program::SamplerTargetsBrian Paul
2009-08-25progs/util: added ValidateShaderProgram() to shaderutil.cBrian Paul
2009-08-25i965: add some texture unit/target assertionsBrian Paul
2009-08-25mesa: print some program fields in binary tooBrian Paul
2009-08-26r200: Add scissor to state atom list.Pauli Nieminen
Scissors are jsut one of states that we have to emit so it should be in state list
2009-08-25radeon/r600: Fix remaining warnings when building 64 bit binary.Pauli Nieminen
2009-08-25r200: Addd missing parameter to debug output.Pauli Nieminen
2009-08-25r200: Fix commit size prediction.Pauli Nieminen
Scissor are emited for every primitive so fix that in prediction.
2009-08-25xorg: insert shaders into the cacheZack Rusin
2009-08-25exa: add basic code to cache vertex and fragment shadersZack Rusin
2009-08-25exa: check whether the op is acceleratedZack Rusin
2009-08-25radeon: Fix all compiler warnings.Pauli Nieminen
2009-08-25mesa: remove -I$(TOP)/src/gallium/drivers from sources.makBrian Paul
Core Mesa and the state tracker do not depend on any gallium drivers.