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AgeCommit message (Collapse)Author
2008-07-09nv30: update nouveau_class.hPatrice Mandin
2008-07-08nv10: use the gallium alloc/free wrappers.Stephane Marchesin
2008-07-08nv04: use FREE/MALLOC like a good gallium boy should.Stephane Marchesin
2008-07-08Merge branch 'gallium-0.1' of ↵Stephane Marchesin
git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.1
2008-07-08nv30: use native instructions.Stephane Marchesin
2008-07-08nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs
2008-07-08nv10: there are no 3D textures.Stephane Marchesin
2008-07-08nv04: Hook the lib into the build.Stephane Marchesin
2008-07-08nv04: use BEGIN_RING_NIStephane Marchesin
2008-07-08nv04.Stephane Marchesin
2008-07-06g3dvl: IDCT part 1.Younes Manton
Very basic IDCT support is in, performed CPU-side for now.
2008-07-06g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton
2008-07-04nv30: Emit sampler state using state objectsPatrice Mandin
2008-07-05Merge remote branch 'upstream/gallium-0.1' into gallium-0.1Ben Skeggs
2008-07-04scons: Enable gcc SSE2 intrinsics on x86.José Fonseca
2008-07-03mesa: added _vbo_VertexAttrib4f()Brian Paul
2008-07-03mesa: fix incorrect array size, added assertionBrian Paul
2008-07-03mesa: fix array storage allocation bugBrian Paul
2008-07-03mesa: regenerated fileBrian Paul
2008-07-03mesa: additional vec4 constructorBrian Paul
2008-07-03mesa: fix various error codesBrian Paul
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03gallium: added a4r4g4b4_put_tile_rgba()Brian Paul
2008-07-03mesa: added case for fixed ptBrian Paul
2008-07-03gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul
Also, clean up the definitions of the misc/extra temp regs. A few new assertions too.
2008-07-03gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul
2008-07-03gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul
2008-07-03nv30: Reemit state when changing contextPatrice Mandin
2008-07-03nv30: Emit viewport state using state objectsPatrice Mandin
2008-07-03nv30: Emit polygon stipple state using state objectsPatrice Mandin
2008-07-03nv30: Emit scissor state using state objectsPatrice Mandin
2008-07-03nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin
2008-07-03nv30: Emit rasterizer state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend color state using state objectsPatrice Mandin
2008-07-03nv30: Emit framebuffer state using state objectsPatrice Mandin
2008-07-03gallium: fix surface memleak in bitmap codeBrian Paul
Found w/ tunnel2.c demo.
2008-07-03pipebuffer: Silent warnings.José Fonseca
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03Support conversion of YUV surfaces.José Fonseca
2008-07-03gallium: Don't forget to get overllaping blits working again.José Fonseca
2008-07-03i915: EGL almost works againJakob Bornecrantz
2008-07-03egl: Fix demodriverJakob Bornecrantz
2008-07-03gallium: Use surface_copy for 1:1 blits.José Fonseca
2008-07-03scons: Add a env.CodeGenerate method to simplify code generation via python ↵José Fonseca
scripts. env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects.
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
2008-07-02gallium: replace an assertion with "if (!texobj) continue"Brian Paul
It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet.
2008-07-02gallium: fix a bug in vertex program output mappingBrian Paul
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors.
2008-07-02gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul
2008-07-02mesa: additional GLSL built-in constantsBrian Paul