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2008-11-03gallium: Ensure refcounts of live objects are never zero.José Fonseca
2008-11-03gallium: Fix msvc warning.José Fonseca
2008-11-01Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: do scope replacement for while/for loops tooBrian Paul
This fixes a function inlining bug involving vars declared inside loop bodies.
2008-11-01mesa: glsl tree print improvementsBrian Paul
2008-11-01mesa: fix assignment / parameter passing of sampler typesBrian Paul
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-11-01Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1Keith Packard
Quoting section 11.3.10, paragraph 10.2 of the 965PRM: 10.2. If ExecSize is 1, dst.HorzStride must not be 0. Note that this is relaxed from rule 10.1.2. Also note that this rule for destination horizontal stride is different from that for source as stated in rule #7. GM45 gets very angry when rule 10.2 is violated. Patch 58dc8b7 (i965: support destination horiz strides in align1 access mode) added support for additional horizontal strides in the ExecSize 1 case, but failed to notice that mesa occasionally re-purposes a register as a temporary destination, even though it was constructed as a repeating source with HorzStride = 0. While, ideally, we should probably fix the code using these register specifications, this patch simply rewrites them to use HorzStride 1 as the pre-58dc8b7 code did. Signed-off-by: Keith Packard <keithp@keithp.com>
2008-10-31mesa: fix some bugs with precision qualifier parsingBrian Paul
2008-10-31mesa: do scope replacement for variable initializers tooBrian Paul
2008-10-31mesa: fix copy/paste error in GLSL error msgBrian Paul
2008-10-31intel: pixelzoom doesn't apply to glBitmap, so disable the fallback.Eric Anholt
2008-10-31intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)Eric Anholt
GL_COLOR_INDEX mode is just like other normal formats (that is, not depth/stencil) and is uploaded fine by TexImage.
2008-10-31intel: Add more fallback debugging for glDrawPixels.Eric Anholt
2008-10-31i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong
(Only in fragment shaders, so far. Support for NOISE3 and NOISE4 to come.)
2008-10-31i965: support destination horiz strides in align1 access mode.Gary Wong
This is required for scatter writes in destination regions to work.
2008-10-30CELL: fix use of stencil value maskRobert Ellison
The Cell stencil tests were completely ignoring the stencil value mask. Now the original code paths are still used if the stencil value mask is all 1s; but code to use the mask for the stencil value and reference value comparisons is now emitted if the mask is not all 1s.
2008-10-31mesa: fix a typo in the previous commitXiang, Haihao
2008-10-30gallivm: replace the temp parameters of the JIT function with alloca'ed ↵Stephane Marchesin
temps. This avoids useless writes of temporary results.
2008-10-30cell: Protected use of non-initialized untile buffersJonathan White
2008-10-30CELL: stencil bug fixesRobert Ellison
Two definitive bugs in stenciling were fixed. The first, reversed registers in the generated Select Bytes (selb) instruction, caused the stenciling INCR and DECR operations to fail dramatically, putting new values in where old values were supposed to be and vice versa. The second caused stencil tiles to not be read and written from main memory by the SPUs. A per-spu flag, spu.read_depth, was used to indicate whether the SPU should be reading depth tiles, and was set only when depth was enabled. A second flag, spu.read_stencil, was set when stenciling was enabled, but never referenced. As stenciling and depth are in the same tiles on the Cell, and there is no corresponding TAG_WRITE_TILE_STENCIL to complement TAG_WRITE_TILE_COLOR and TAG_WRITE_TILE_Z, I fixed this by eliminating the unused "spu.read_stencil", renaming "spu.read_depth" to "spu.read_depth_stencil", and setting it if either stenciling or depth is enabled. I also added an optimization to the fragment ops generation code, that avoids calculating stencil values and/or stencil writemask when the stencil operations are all KEEP.
2008-10-30cell: Added check for PIPE_FLUSH_RENDER_CACHE to cell_flush to fix black ↵Jonathan White
blocks during st_readpixels due to a flush wait not happening in order to allow any previous rendering to complete.
2008-10-30mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao
2008-10-29gallium: grow SPE instruction buffer as neededBrian Paul
2008-10-29gallium: no longer pass max_inst to ppc_init_func()Brian Paul
2008-10-29gallium: use execmem for PPC code, grow instruction buffer as neededBrian Paul
2008-10-29glx: added PFNGL*PROC typedefs for GLX 1.3 functionsBrian Paul
Since we define GLX_VERSION_1_3 in glx.h, the typedefs in the glxext.h header were getting skipped.
2008-10-29gallium: fix alignment parameter passed to u_mmAllocMem()Brian Paul
Was 32, now 5. The param is expressed as a power of two exponent. The net effect is that the alignment was a no-op on X86 but on PPC we always got the same memory address everytime rtasm_exec_malloc() was called.
2008-10-29gallium: prefix memory manager functions with u_ to differentiate from ↵Brian Paul
functions in mesa/main/mm.c
2008-10-29gallium: test for PIPE_OS_LINUX instead of __linux__Brian Paul
2008-10-29cell: add scalar param to emit_function_call() to indicate scalar function callsBrian Paul
Scalar calls only use the X component of the src regs and smear the result across the dest register's X/Y/Z/W.
2008-10-29cell: use simd utilities for pow, exp2, log2Brian Paul
2008-10-29gallium: added PPC support for SWZ, XPD, POWBrian Paul
That's the last of the ARB_v_p opcodes, except for ARL.
2008-10-29gallium: clean-upsBrian Paul
2008-10-29gallium: added ppc_vnmsubfp()Brian Paul
2008-10-29glu: fix compilation problem when using Windows gl.h (sf bug 2204589)Nigel Stewart
2008-10-28intel: Fix glDrawPixels with 4d RasterPos.Eric Anholt
2008-10-28i965: Fix check_aperture calls to cover everything needed for the prim at once.Eric Anholt
Previously, since my check_aperture API change, we would check each piece of state against the batchbuffer individually, but not all the state against the batchbuffer at once. In addition to not being terribly useful in assuring success, it probably also increased CPU load by calling check_aperture many times per primitive.
2008-10-28move glut.h includeBrian Paul
2008-10-28mesa: use APP_CC compiler in progs/vp/Brian Paul
2008-10-28mesa: convert log/exp tests to ARB_v_pBrian Paul
2008-10-28gallium: ppc: implement TGSI_OPCODE_LOG/EXPBrian Paul
2008-10-28mesa: include glslcompiler driver in tarballBrian Paul
2008-10-28gallium: remove old codeBrian Paul
2008-10-28gallium: ppc: don't replicate/smear immediate values, use vspltw instruction ↵Brian Paul
as with constants
2008-10-28mesa: don't continually redrawBrian Paul
2008-10-28mesa: fix stand-alone glslcompiler buildBrian Paul
2008-10-28intel: Don't keep intel->pClipRects, and instead just calculate it when needed.Eric Anholt
This avoids issues with dereferencing stale cliprects around intel_draw_buffer time. Additionally, take advantage of cliprects staying constant for FBOs and DRI2, and emit cliprects in the batchbuffer instead of having to flush batch each time they change.
2008-10-28cell: fix a number of fence issuesBrian Paul
Plus add assertions to check status, alignment, etc.