Age | Commit message (Collapse) | Author |
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Should fix few glBitmap cases.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Thanks to Michal for spotting this.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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supported"
This reverts commit 16b45ca7cefb3432b4133fe9d0b1dbfe3f286131.
José Fonseca asked for a revert.
Note that the testsuite will now segfault since it attempts to test
all possible formats.
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translate was attempting to output A8R8G8B8_UNORM as if it were
R8G8B8A8_UNORM.
Now the tests just added pass.
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Currently only checks all possible format conversions, and doesn't
attempt to test whether multiple buffers/elements or indices work.
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This gives the caller a chance to recover (or crash anyway otherwise).
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util_framebuffer_copy was attempting to copy all elements of the
source framebuffer state.
However, this breaks if the user does not zero initialize the structure.
Instead, only copy the elements up to nr_cbufs, and clear elements up
to dst->nr_cbufs, if the destination was larger than the source.
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Single divide, so let lp_build_div decide how to implement this.
This will save a multiplication in architectures which don't have
a RCP intrinsic.
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Texture dimensions are unsigned.
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Direct3D 10/11 has no concept of transfers. Applications instead
create resources with a STAGING or DYNAMIC usage, copy between them
and the real resource and use Map to map the STAGING/DYNAMIC resource.
This util module allows to implement Gallium drivers as a Direct3D
driver would be implemented: transfers allocate a resource with
PIPE_USAGE_STAGING, and copy the data between it and the real resource
with resource_copy_region.
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Used when we want to be sure the compiler inlines a large function into
an inner loop.
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Used to find out if a surface exists without creating one.
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Using cso_hash directly is the right thing since util_hash_table
adds useless overhead and is harder to use for this application.
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They are unimplemented, even though the framework makes it possible to
implement them well, and nv50 needs them.
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Current practice is to start identifiers with "util_" instead of "u_".
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This is a simple framework that handles splitting primitives in an
abstract way.
The user has to specify the primitive start, start index and count.
Then, it can ask the primitive splitter to "draw" a chunk of the
primitive, staying under a given vertex/index budget.
The primitive splitter will then call user-supplied functions to
emit a range of vertices/indices, as well as switch the edgeflag
on or off.
This is particularly useful for hardware that either has limits
on the vertex count field, or where vertices are pushed on a FIFO
or temporary buffer of limited size.
Note that unlike other splitters, it does not manipulate data in
any way, and merely asks a callback to do so, in vertex intervals.
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Include glheader.h for GLfloat symbol.
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Remove mfeatures.h.
Include glheader.h for GL symbols.
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Include mtypes.h for GLcontext symbol.
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Include mtypes.h for GLcontext symbol.
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Include mtypes.h for GLcontext symbol.
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Include mtypes.h for GLcontext symbol.
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See fd.o bug 29487.
NOTE: This is a candidate for the 7.8 branch.
Signed-off-by: Brian Paul <brianp@vmware.com>
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This got lost during the rasterizer rewrite.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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Single loops work, but nested loops do not.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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To convert RGB -> SRGB format.
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Since there's no SSE instruction for this case, fall through to the
generic shuffle code.
Fixes bug fd.o 29468.
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http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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See:
http://bugs.freedesktop.org/29404
http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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This can be supported on r600 without using the endian swapper, and is a
better fit for (typical) uploads using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
anyway.
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