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2008-08-20intel: Fix SGIS_generate_mipmap after a miptree had been validated.Eric Anholt
Previously, the updated images would be ignored because the miptree in the image matched the miptree in the object, even though Mesa core had just attached updated contents in ->Data. Additionally, Mesa core could have tried to free inside our miptree if it had already been validated. Fixes bug #17077.
2008-08-20use ftransform()Brian Paul
2008-08-20glx: free driScreen in FreeScreenConfigs()Kristof Ralovich
2008-08-20glx: free context in driDestroyContext()Kristof Ralovich
2008-08-20glx: free vertex array state when context is destroyedKristof Ralovich
2008-08-20fix mem leak (free psc->visuals)Kristof Ralovich
2008-08-20mesa: fix float blend bugMark Anderson
2008-08-20mesa: move old/obsolete MESA extensions specs to OLD/ directoryBrian Paul
2008-08-20i965: fixup format for TFP zero copyDave Airlie
(cherry picked from commit 9bc9e0ecb0fb2069b2c123e665eb2118e358098f which was lost in a merge)
2008-08-20i965: make tex offset override work..Dave Airlie
should fix fd.o 14441 (cherry-picked from commit d4244683a61f66cfb78408a37cf2587587847f96 which was lost in a merge)
2008-08-20i965: Enable GL_ARB_fragment_program_shadow and fix key->shadowtex_mask. ↵Xiang, Haihao
(bug #16852, #16853)
2008-08-19r5xx: Final fog option fix.Corbin Simpson
Is there some kind of git hook we could use to keep me from committing after like 10PM or so?
2008-08-19r5xx: Don't squish GL context when using FogOptionCorbin Simpson
2008-08-18r5xx: Enable fog options.Corbin Simpson
This uses fog HW instead of fragment programs. If it breaks you, let me know!
2008-08-18fix byte vs. pixel offset bug for 3D textures (see bug 17170)Henri Verbeet
2008-08-18mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵Brian Paul
17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function.
2008-08-17r5xx: Add DDX and DDY instructions.Corbin Simpson
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2008-08-16bring in docs from 7.0.4 release/branchBrian Paul
2008-08-16added test for ARB GLSL extensionsCorbin Simpson
2008-08-16added glu.exports files to tarballs listBrian Paul
2008-08-16fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul
Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
2008-08-16prep for 7.1 rc4Brian Paul
2008-08-16remove .txt suffix from shader source filesBrian Paul
2008-08-16mesa: added glsl/convolutions test from gallium branchBrian Paul
2008-08-16mesa: turn off 'x' bit misset on a few .h and .syn filesBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-08-15draw a tristrip ring instead of a single quadBrian Paul
2008-08-15don't need to use LOD version of texture2D() funcsBrian Paul
2008-08-14intel: remove unneeded mem type and argsDave Airlie
2008-08-14r300: Fix 3D texture support.Michel Dänzer
2008-08-13mesa: fix a swrast state validation bugBrian Paul
Fixes progs/glsl/points.c
2008-08-13mesa: added new glsl/pointcoord.c testBrian Paul
2008-08-13mesa: clear the unused upper-left region to black instead of leaving it ↵Brian Paul
undefined
2008-08-12Removed broken/unsupported darwin-static configsJeremy Huddleston
Fixed typo in darwin config
2008-08-12Fixed 'make install' for darwinJeremy Huddleston
2008-08-12Apple: More cleanup of the darwin config in 7.1Jeremy Huddleston
2008-08-11mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul
2008-08-11version 41 of glext.hBrian Paul
2008-08-11version 20 of glxext.hBrian Paul
2008-08-11mesa: added comment about gl_PointCoordBrian Paul
2008-08-11Apple: Cleaned up some linking and dylib ids issuesJeremy Huddleston
2008-08-09dri: fix crash in driGetConfigAttribIndexDave Miller
Accessing a GLboolean via an int pointer on big-endian == bad.
2008-08-08Merge branch 'drm-gem'Eric Anholt
Conflicts: src/mesa/drivers/dri/intel/intel_span.c src/mesa/main/fbobject.c This converts the i915 driver to use the GEM interfaces for object management.
2008-08-08intel-gem: Update to new check_aperture API for classic mode.Eric Anholt
To do this, I had to clean up some of 965 state upload stuff. We may end up over-emitting state in the aperture overflow case, but that should be rare, and I'd rather have the simplification of state management.
2008-08-08965: cleanups to state emission from aperture checking and state ordering.Eric Anholt
2008-08-08mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul
2008-08-08glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protectionJeremy Huddleston
2008-08-08glx/x11: Fix missing __GL_EXT_BYTES declarationJeremy Huddleston
2008-08-08Apple: Some changes to fix compilation problems on OSXJeremy Huddleston
2008-08-07mesa: fix glBindTexture error string (bug 17005)Brian Paul