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2011-03-25gralloc: add multiple driver supportChia-I Wu
2011-03-25mesa: fix glDrawTex*Chia-I Wu
As the case with _mesa_DrawPixels, the driver may install its vertex shader and the vp override flag should be set.
2011-03-25auxiliary: disable SSE translateChia-I Wu
It does not support FIXED.
2011-03-17mesa: one more missing pre-generated fileChia-I Wu
2011-03-17mesa: add more pre-generated filesChia-I Wu
2011-03-16egl_android: update surface geometryChia-I Wu
2011-03-16intel: advertise GL_OES_point_spriteChia-I Wu
2011-03-16i965c: add MESA_FORMAT_RGBA8888_REV to brw_format_for_mesa_formatChia-I Wu
The framebuffer uses PIXEL_FORMAT_BGRA_8888 -> MESA_FORMAT_ARGB8888 while applications use PIXEL_FORMAT_RGBA_8888 -> MESA_FORMAT_RGBA8888_REV PIXEL_FORMAT_RGB_565 -> MESA_FORMAT_RGB565
2011-03-16mesa: advertise GL_ARB_texture_non_power_of_twoChia-I Wu
It maps to DisplayHardware::NPOT_EXTENSION in SurfaceFlinger.
2011-03-16android: Add Android.mk's.Chia-I Wu
2011-03-16android: Add pre-generated files.Chia-I Wu
make -C src/glsl builtin_function.cpp make -C src/es1api make -C src/es2api make -C src/shared-glapi make -C src/mesa/mai/api_exec_es{12}.c
2011-03-16android: Add __DRI_IMAGE_FORMAT_RGBA8888_REV.Chia-I Wu
2011-03-16android: Add DRM-based gralloc.Chia-I Wu
2011-03-16android: Make egl_android load DRI drivers.Chia-I Wu
2011-03-16android: Add new classic EGL driver for Android.Chia-I Wu
2011-03-16android: Add android backend for st/egl.Chia-I Wu
2011-03-16android: Add Android EGL extensions.Chia-I Wu
2011-03-16android: Add _EGL_PLATFORM_ANDROID.Chia-I Wu
2011-03-16android: Enable extensions required by ES1 for i915c.Chia-I Wu
2011-03-16android: Fix depth/stencil with i915c/i965c.Chia-I Wu
2011-03-16android: Fix GL_OES_EGL_image with SurfaceFlinger.Chia-I Wu
2011-03-16android: Use __mmap2 in winsys/svga.Chia-I Wu
2011-03-16android: Fix build with bionic.Chia-I Wu
2011-03-16i965c: Fix a declaration in for loop.Chia-I Wu
2011-03-16i965c: Add support for GL_FIXED.Chia-I Wu
Quick and dirty..
2011-03-16i915c: Add GL_OES_draw_texture support.Chia-I Wu
2011-03-16i915: Free with FREE.Chia-I Wu
2011-03-15mesa: use BITFIELD64_BIT() macroBrian Paul
2011-03-15st/mesa: use BITFIELD64_BIT() macro in a few more placesBrian Paul
2011-03-15glsl: add cast to silence signed/unsigned comparison warningBrian Paul
2011-03-15mesa: use 1UL for 64-bit unsigned constant for C++Brian Paul
This fixes C++ warnings where BITFIELD64_BIT() is used.
2011-03-15glsl: Only allow unsized array assignment in an initializerIan Romanick
It should have been a tip when the spec says "However, implicitly sized arrays cannot be assigned to. Note, this is a rare case that *initializers and assignments appear to have different semantics*." (empahsis mine) Fixes bugzilla #34367. NOTE: This is a candidate for stable release branches.
2011-03-15i915g: fix braino in the static state reworkDaniel Vetter
For mip-map level rendering, both draw offset and size tend to change ... Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-15i915g: implement early zDaniel Vetter
v2: Make it actually work. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-15i915g: split up static stateDaniel Vetter
Early Z support is set in the DST_VARS command. Hence split up static state emission to avoid reissuing to much on fragment shader changes, especially the costly dst buffer relocations. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-15i965: Fix alpha testing when there is no color buffer in the FBO.Eric Anholt
We were alpha testing against an unwritten value, resulting in garbage. (part of) Bug #35073.
2011-03-15i965: Do our lowering passes before the loop of optimization.Eric Anholt
The optimization loop won't reinsert noise instructions or quadop vectors, so we were traversing the tree for nothing. Lowering vector indexing was in the loop after do_common_optimization() to avoid the work if it ended up that the index was actually constant, but that has been called already in the core.
2011-03-15glsl: Skip processing the first function's body in do_dead_functions().Eric Anholt
It can't call anything, so there's no point.
2011-03-15glsl: Whitespace fixup in opt_dead_functions.cpp.Eric Anholt
2011-03-15glsl: Skip processing of expression trees in discard simplification.Eric Anholt
It only cares about "if", "loop", and "discard".
2011-03-15glsl: Reduce processing of expression trees in do_structure_splitting.Eric Anholt
Most of the time we don't have a non-uniform struct variable in the shader, so this cuts the time spent in do_structure_splitting during glean texCombine by about 2/3.
2011-03-15glsl: Skip processing expression trees in do_if_simplification().Eric Anholt
Reduces time spent in this during glean texCombine by about 2/3.
2011-03-15glsl: Skip processing expression trees in optimize_redundant_jumps()Eric Anholt
Cuts the time spent in this function during glean texCombine by 2/3.
2011-03-15svga: Tell the host to discard when doing writes without FLUSH_EXPLICIT.José Fonseca
2011-03-15svga: Update svga_winsys_screen::buffer_map comments.José Fonseca
2011-03-15svga: Ensure DMA commands are serialized with unsynchronized flag is unset.José Fonseca
2011-03-15scons: copy hash_table.c, symbol_table.c to glsl directoryJose Fonseca
This fixes an issue where the .obj files wound up in the src/ directory rather than the build/ directory. That prevented combined 32-bit and 64-bit builds from working. Signed-off-by: Brian Paul <brianp@vmware.com>
2011-03-15mesa: fix scons buildMarek Olšák
2011-03-15r300g: implement the texture barrierMarek Olšák
2011-03-15gallium: add texture barrier support to the interface and st/mesa (v2)Marek Olšák
v2: change the gallium entry point to texture_barrier.