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2005-01-07Pixel oriented render functions are now generated by theIan Romanick
glX_proto_send.py script. This eliminates ~600 lines of non-generated code. With proper compiler optimization settings, it also decreases the size of libGL.so by about 3KB.
2005-01-07The generic_*_byte functions did not rount the command size to aIan Romanick
multiple of 4 correctly in some cases.
2005-01-07added GetAllFBConfigs()Brian Paul
2005-01-07Revert some accidental cross-merge changes. Remove i915GetString. MigrateIan Romanick
a couple extensions that appeared in both device-specific card_extensions strings to the shared one.
2005-01-06New GetAllFBConfigs() function. Some FBConfigs weren't reported before.Brian Paul
2005-01-06In choose_visual() we need to know if we're being called fromBrian Paul
glXChooseVisual() or glXChooseFBConfig() so that we handle the GLX_DOUBLEBUFFER and GLX_STEREO tokens correctly. Added some new error checking in those functions too.
2005-01-06Add radeon 9550 pci id.Aapo Tahkola
2005-01-06Redraw on keypress, as apparently intended.Keith Whitwell
2005-01-06Add Intel i915GM support, and these extensions.Alan Hourihane
* GL_ARB_texture_cube_map * GL_EXT_blend_equation_separate * GL_ATI_blend_equation_separate * GL_ARB_point_parameters * GL_NV_blend_square * GL_EXT_cull_vertex * GL_ARB_depth_texture * GL_SGIX_depth_texture * GL_ARB_shadow * GL_EXT_shadow_funcs * GL_3DFX_texture_compression_FXT1 (Keith Whitwell, Tungsten Graphics)
2005-01-06semantic in parameter namesDaniel Borca
2005-01-06semantic in parameter names. changed emitter function.Daniel Borca
2005-01-06Small Unichrome fixes:Thomas Hellström
1. Unlock hardware before aborting and dumping DMA buffers. Otherwise display system may deadlock. 2. Fix DMA init IOCTL call that got mixed up in one of the previous commits. 3. Fix AGP command alignment
2005-01-06semantic in parameter namesDaniel Borca
2005-01-06solved classic "char*" vs "char[]" conflict. we were mimicking a pointer ↵Daniel Borca
variable at desired location and then we took its address. using array is more intuitive, as they give us the starting address instantly.
2005-01-06protected against elfish directivesDaniel Borca
2005-01-06semantic in parameter namesDaniel Borca
2005-01-06removed detritusDaniel Borca
2005-01-06added "default" branch in `convertPalette'Daniel Borca
2005-01-06fix dstRGB factorDaniel Borca
2005-01-06Turns out the kfountain.kss (as well as lesson19) had a bug - the size was ↵Vladimir Dergachev
set wrong. Fixed.
2005-01-06Add texture format to get lesson19 working again.Vladimir Dergachev
2005-01-06Switch to a more complicated scheme of choosing texture formats, as it looksVladimir Dergachev
like the old one was prone to collisions (different value of format field was required for same values of t->format going in). Now use a hash for these purposes - this got kfiresaver.kss and lesson06 workingfrom the same code.
2005-01-06Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now ↵Ben Skeggs
works.
2005-01-05* Fixed handling of scissorsFelix Kuehling
* Only set scissor regs directly if drmMinor < 1 * Don't set texaddr to 0 when a texture unit is disabled. That would trigger the tightened texture state check in the DRM if the texaddr and texdesc registers were not emitted atomically.
2005-01-05support 720x480 and 960x540 modesAlan Hourihane
2005-01-05Only try to free the front buffer when it's a pbuffer.Alan Hourihane
2005-01-05Make the format of the fastpaths cleaner at the expense of a littleKeith Whitwell
performance. Add fastpaths for some more common vertex formats.
2005-01-05fix build problemAlan Hourihane
2005-01-05Improve some quad paths, gives gears a little boost.Keith Whitwell
2005-01-05Give attributes with zero-stride a count of 1 to make it easierKeith Whitwell
to avoid transforming the same attribute multiple times. Don't light a single normal multiple times in light_fast_rgba*
2005-01-05make alloc-dma functions inline, rearrange some debugKeith Whitwell
2005-01-05Avoid a segfault in multiarb.cKeith Whitwell
2005-01-05Bring VIA driver up-to-date with regard to drm_*_t changes and removeAlan Hourihane
the xf86drmVIA.[ch] files. Bring in the IRQ handler and Ring buffer code, but ring buffer is disabled as it is with the Xserver. It certainly locks up the CLE266.
2005-01-05Add a couple of hardwired fastpaths to t_vertex.c.Keith Whitwell
2005-01-05If there is only one normal, don't transform it multiple times.Keith Whitwell
2005-01-05Reduce the amount of debug output, while still printing important messages.Vladimir Dergachev
Make guessing texture formats easier.
2005-01-05Play a little bit with texture formats.Vladimir Dergachev
Get NeHe demos 06, 07 and 19 working.
2005-01-04Sync with master copy.Vladimir Dergachev
2005-01-04Port code from r200 that implements color blending. Seems to work.Vladimir Dergachev
This can be tested with lesson19 from NeHe. This has also shown that the alpha code does not work - we pick up a red tint for transparent pixels somewhere.
2005-01-04Unify rendering of textured and non-textured primitives.Vladimir Dergachev
2005-01-04Major code restructuring:Vladimir Dergachev
* move proven code into the r300_state.c * update ClearBuffer to cope with more dynamic state * cleanup !
2005-01-04added GLX_NV_float_bufferBrian Paul
2005-01-04use HIDDEN macro to export fewer symbols (bug 2210)Brian Paul
2005-01-04directfb changes (Claudio Ciccani)Brian Paul
2005-01-04Add GL_EXT_fog_coordKeith Whitwell
2005-01-04Add GL_EXT_secondary_colorKeith Whitwell
2005-01-04Turn specular lighting state on/off appropriately.Keith Whitwell
2005-01-04Change to use the t_vertex.c mechanisms for building vertices,Keith Whitwell
including Felix's ptex code. Re-enable some assembly for performance.
2005-01-04Use the GLX 1.3 pbuffer/fbconfig functions in preference to the SGIX ones.Brian Paul
Added more functions to pbutil.[ch] to better isolate API differences.
2005-01-03Added support for floating point depth buffers on Savage4-basedFelix Kuehling
hardware. By also reversing the depth range this can compensate the loss of accuracy of far objects caused by the projective transformation. Software fallbacks work but are slightly slower since floats in a custom (non IEEE) format have to be encoded and decoded. I havn't done anything about polygon offsets yet. There doesn't seem to be an easy way do get it right except making the offset unit as big as the lowest resolution of depth values. For now float depth is disabled by default but can be enabled through driconf (though I have seen only positive effects so far).