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2011-02-20st/mesa: fix crash when using both user and vbo buffers with the same strideMarek Olšák
If two buffers had the same stride where one buffer is a user one and the other is a vbo, it was considered to be one interleaved buffer, resulting in incorrect rendering and crashes. This patch makes sure that the interleaved buffer is either user or vbo, not both.
2011-02-20st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULLMarek Olšák
This fixes the game Tiny and Big.
2011-02-22i965: Trim the interleaved upload to the minimum number of verticesChris Wilson
... should have no impact on a properly formatted draw operation. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-22i965: Reinstate max-index paranoiaChris Wilson
Don't trust the applications not to reference beyond the end of the vertex buffers. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-22i965: Zero the offset into the vbo when uploading non-interleavedChris Wilson
Fixes regression from 559435d9152acc7162e4e60aae6591c7c6c8274b. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-20st/dri: Track drawable context bindingsJakob Bornecrantz
Needs to track this ourself since because we get into a race condition with the dri_util.c code on make current when rendering to the front buffer. This is what happens: Old context is rendering to the front buffer. App calls MakeCurrent with a new context. dri_util.c sets drawable->driContextPriv to the new context and then calls the driver make current. st/dri make current flushes the old context, which calls back into st/dri via the flush frontbuffer hook. st/dri calls dri loader flush frontbuffer, which calls invalidate buffer on the drawable into st/dri. This is where things gets wrong. st/dri grabs the context from the dri drawable (which now points to the new context) and calls invalidate framebuffer to the new context which has not yet set the new drawable as its framebuffers since we have not called make current yet, it asserts.
2011-02-21i965: Fix VB packet reuse when offset for the new buffer isn't stride aligned.Eric Anholt
Fixes regression in scissor-stencil-clear and 5 other tests.
2011-02-21Revert "mesa: convert macros to inline functions"Brian Paul
This reverts commit e9ff76aa81d9bd973d46b7e46f1e4ece2112a5b7. Need to use macros so __FUNCTION__ reports the caller.
2011-02-21st/mesa: need to translate clear color according to surface's base formatBrian Paul
When clearing a GL_LUMINANCE_ALPHA buffer, for example, we need to convert the clear color (R,G,B,A) to (R,R,R,A). We were doing this for texture border colors but not renderbuffers. Move the translation function to st_format.c and share it. This fixes the piglit fbo-clear-formats test. NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-21st/mesa: fix the default case in st_format_datatype()Brian Paul
Part of the fix for piglit fbo-clear-formats NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-21i915g: add some throttlingDaniel Vetter
Intel classic drivers switched to this, too, so it must be good. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-02-21i915g: s/bool/boolean/ style-fixup in winsysDaniel Vetter
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-02-21i915g: Fix warningJakob Bornecrantz
2011-02-21i915g: Add option to lie about capsJakob Bornecrantz
2011-02-21i915g: Move debug fields to screenJakob Bornecrantz
2011-02-21i915g: Use debug get once optionsJakob Bornecrantz
2011-02-21i915g: Rework texture tiling a bitJakob Bornecrantz
2011-02-21i915g: Anisotropic filtering worksJakob Bornecrantz
2011-02-21i915g: TODO about point spritesJakob Bornecrantz
2011-02-21i915g: TODO about untested code hidden behind capsJakob Bornecrantz
Should be fairly easy to test and fix since you can look at the code in the classic driver.
2011-02-21i915g: Reorg capsJakob Bornecrantz
2011-02-21st/mesa: fix incorrect texture size allocation in st_finalize_texture()Brian Paul
If finalizing a non-POW mipmapped texture with an odd-sized base texture image we were allocating the wrong size of gallium texture (off by one). Need to be more careful about computing the base texture image size. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=34463
2011-02-21st/mesa: refactor guess_and_alloc_texture() codeBrian Paul
2011-02-21st/mesa: fix mipmap generation for non-POW texturesBrian Paul
This is part of the fix for https://bugs.freedesktop.org/show_bug.cgi?id=34463
2011-02-21mesa: convert macros to inline functionsBrian Paul
2011-02-21vbo: more commentsBrian Paul
2011-02-21vbo: make vbo_exec_FlushVertices_internal() staticBrian Paul
2011-02-21vbo: remove old debug code, add commentsBrian Paul
2011-02-21vbo: rename, document function paramsBrian Paul
2011-02-21vbo: commentsBrian Paul
2011-02-21vbo: replace assert(0) with proper assertionsBrian Paul
2011-02-21vbo: rename some vars, add new comments, fix formatting, etc.Brian Paul
2011-02-21vbo: use ctx instead of exec->ctxBrian Paul
2011-02-21radeon: add default switch case to silence unhandled enum warningBrian Paul
2011-02-21Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick
2011-02-21intel: Fix insufficient integer width for upload buffer offsetChris Wilson
I was being overly miserly and gave the offset of the buffer into the bo insufficient bits, distracted by the adjacency of the buffer[4096]. Ref: https://bugs.freedesktop.org/show_bug.cgi?id=34541 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21svga: Remove some remaining fake S3TC rendering support.José Fonseca
2011-02-21i965: Remove spurious duplicate ADVANCE_BATCHChris Wilson
... a leftover from a bad merge. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i915: Emit a single relocation per vboChris Wilson
Reducing the number of relocations has lots of nice knock-on effects, not least including reducing batch buffer size, auxilliary array sizes (vmalloced and copied into the kernel), processing of uncached relocations etc. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i915: Suppress emission of redundant stencil updatesChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i915: Separate BLEND from general context state.Chris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i915: Only flag context changes if the actual state is changedChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i915: suppress repeated sampler state emissionChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i915: Eliminate redundant CONSTANTS updatesChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i965: Use compiler builtins when availableChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i965: Micro-optimise check_stateChris Wilson
Replace the intermediate tests due to the logical or with the bitwise or. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21intel: use throttle ioctl for throttlingChris Wilson
Rather than waiting on the first batch after the last swapbuffers to be retired, call into the kernel to wait upon the retirement of any request less than 20ms old. This has the twofold advantage of (a) not blocking any other clients from utilizing the device whilst we wait and (b) we attain higher throughput without overloading the system. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21i965: Remove unused 'next_free_page' memberChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21intel: Skip the flush before read-pixels via blitChris Wilson
As we will flush when reading the return values of the blit, we can forgo the earlier flush. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-21intel: extend current vertex buffersChris Wilson
If the next vertex arrays are a (discontiguous) continuation of the current arrays, such that the new vertices are simply offset from the start of the current vertex buffer definitions we can reuse those defintions and avoid the overhead of relocations and invalidations. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>