Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin | |
2007-09-27 | set miptree pitch to region pitch after allocating the region in ↵ | Brian | |
st_miptree_create() This fixes rendering with small (4x4) textures with softpipe. Haven't yet tested with i915. | |||
2007-09-27 | comments | Brian | |
2007-09-27 | remove dead code | keithw | |
2007-09-27 | reduced debug | keithw | |
2007-09-27 | Fix some compiler warnings with -pedantic | Keith Whitwell | |
2007-09-27 | Enable codegen based whenever __i386__ is defined. | Keith Whitwell | |
2007-09-27 | fix merge | keithw | |
2007-09-27 | disable debug | Keith Whitwell | |
2007-09-27 | restore primitive trimming in sp_draw_arrays.c | keithw | |
2007-09-27 | Make flushing more lazy in the draw module. | Keith Whitwell | |
2007-09-27 | Use Gallium in the renderer string | keithw | |
2007-09-26 | Do image flipping in do_copy_texsubimage() and GL pixel transfer ops (except ↵ | Brian | |
convolution). | |||
2007-09-26 | fallback_copy_texsubimage() basically works now (at least w/ Xlib driver). | Brian | |
Have to map regions before calling get_tile()/put_tile(). Need to invert srcY of glCopyTexSubImage() depending on renderbuffers up/down orientation. Still need to invert image in fallback_copy_texsubimage() when needed. | |||
2007-09-26 | added a8r8g8b8_put_tile() | Brian | |
2007-09-26 | don't use scissored bounds in _mesa_clip_copytexsubimage() | Brian | |
2007-09-26 | More work on glCopyTexSubImage. | Brian | |
Start sketching out a fallback path based on surface->get_tile(), put_tile() which will do format convertion and GL's pixel transfer ops. | |||
2007-09-26 | checkpoint: glCopyTexImage work | Brian | |
2007-09-26 | s/_mesa_copy_rect/copy_rect/ | Brian | |
2007-09-26 | Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵ | Brian | |
the drivers. This should probably be pulled into main-line Mesa... | |||
2007-09-26 | check for _NEW_PROGRAM mesa state (fixes arbfplight) | Brian | |
2007-09-26 | better debugging | Brian | |
2007-09-25 | comments, null ptr checks, etc. | Brian | |
2007-09-25 | don't apply pixelzoom to bitmaps | Brian | |
2007-09-25 | st_draw_vertices() no longer needs attribs[] array parameter | Brian | |
2007-09-25 | Simple implementation of glBitmap rendering. | Brian | |
Create a texture matching the bitmap image and use a fragment program to modulate current raster color by the boolean-valued texture. Need to eventually use fragment culling (see comments in code). | |||
2007-09-25 | re-org/prep for glBitmap | Brian | |
2007-09-25 | clean-up #includes | Brian | |
2007-09-25 | better debug output | Brian | |
2007-09-25 | include programopt.h | Brian | |
2007-09-25 | Disable vertex shader fog, compute fog in fragment shader. | Brian | |
2007-09-25 | some clean-up of ST_NEW_ shader flags | Brian | |
2007-09-25 | disable TGSI_DEBUG | Brian | |
2007-09-25 | replaced by st_atom_shader.c | Brian | |
2007-09-25 | Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵ | Brian | |
proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs. | |||
2007-09-25 | translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c) | Brian | |
2007-09-25 | vertex/fragment shader state and linking | Brian | |
2007-09-25 | test for presence of both front and back color vertex slots | Brian | |
2007-09-25 | remove unused lookup array | Brian | |
2007-09-25 | First attempt at building vertex buffers post-clip. | Keith Whitwell | |
Build a buffer of contigous vertices and indices at the backend of our software transformation/clipping path. This will become the mechanism for emitting buffers of vertices to rasterization hardware. This is similar to but not the same as the post-transform vertex cache. In particular, these vertices are subject to clipping, culling, poly offset, etc. The vertices emitted will all be used by hardware. TODOs include the actual transformation to hardware vertex formats, moving this out of softpipe to somewhere more useful and allowing >1 primitive to share the generated VB. | |||
2007-09-25 | turn off shader debug | keithw | |
2007-09-25 | test against -1 for front/back attrib | keithw | |
2007-09-24 | Enable SSE2 for FS. | michal | |
2007-09-24 | In here we actually do want to assign it. Fix compilation. | Zack Rusin | |
2007-09-21 | invert draw_vertex_cache_check_space() | Brian | |
2007-09-21 | added PSIZE | Brian | |
2007-09-21 | fix some post-transform vertex layout issues (bcolors, psize emitted last | Brian | |
2007-09-21 | Fix up some point size breakage. Start on fogcoord too. | Brian | |
2007-09-21 | reenable some clear code that was temporarily disabled | Brian | |
2007-09-21 | remove debug printfs | Brian | |