Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-26 | intel: Move swap-related functions from intel_buffers.c to new ↵ | Brian Paul | |
intel_swapbuffers.c | |||
2009-01-26 | i965: scissor rect was inverted when rendering to texture | Brian Paul | |
2009-01-26 | mesa: add missing texture_put_row_rgb() function in texrender.c | Robert Ellison | |
The wrap_texture() function doesn't set the renderbuffer PutRowRGB() method, which is used to implement DrawPixels(). This fix adds an implementation of this method. | |||
2009-01-23 | docs: added GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-23 | Merge branch 'tex_combine4' | Brian Paul | |
2009-01-23 | i965: init array->Format fields (see bug 19708) | Brian Paul | |
2009-01-23 | intel: enable GL_NV_texture_env_combine4 extension | Brian Paul | |
2009-01-23 | mesa: enable GL_NV_texture_env_combine4 for sw drivers | Brian Paul | |
2009-01-23 | mesa: updated fragment shader codegen for GL_NV_texture_env_combine4 | Brian Paul | |
Expand struct fields, increase loops and handle new 4-term ADD modes. Plus, some new assertions to catch switch/default cases that may be incorrect. | |||
2009-01-23 | swrast: updates for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-23 | mesa: update state setup/validation for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-23 | mesa: update glTexEnv(), glGetTexEnv() for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-23 | mesa: initial changes for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-23 | mesa: set the new array->Format field in VBO code | Brian Paul | |
Should help to solve failed assertion in i965 driver (see bug 19708) | |||
2009-01-23 | intel: fix the mismerge of the vblank pipe enable sanity check | Jesse Barnes | |
Fix the last merge fix, had the blocks ordered incorrectly. | |||
2009-01-23 | mesa: consolidate glGetTexEnvi/f() code with new get_texenvi() helper | Brian Paul | |
2009-01-23 | intel: move pipe enable sanity check to where it belongs | Jesse Barnes | |
Bah, applied the patches in the wrong order, not Owain's fault... | |||
2009-01-23 | intel: fix vblank crtc selection with DRI1 when only one pipe is enabled. | Owain Ainsworth | |
On Mobile chipsets, we often enable PipeB instead of PipeA, but the test in here was insufficient, falling back to pipe A if the area intersection returned zero. Therefore, in the case where a window went off to the top of the left of the screen, it would freeze, waiting on the wrong vblank. Fix this mess by checking the sarea for a crtc being zero sized, and in that case always default to the other one. | |||
2009-01-23 | intel: Prevent an "irq is not working" printf when only pipe B is enabled. | Owain G. Ainsworth | |
intelMakeCurrent is called before intelWindowMoved (in fact, it calls it), so calculation of the correct vblank crtc has not happened yet. Fix this by making a function that fixes up a set of vblank flags and call if from both functions. | |||
2009-01-23 | mesa: refactor _mesa_TexEnvfv() code with helper functions | Brian Paul | |
2009-01-23 | docs: document improved stencil support and GL_EXT_vertex_array_bgra | Brian Paul | |
2009-01-23 | Merge branch 'vertex_array_bgra' | Brian Paul | |
2009-01-23 | i965: enable GL_EXT_vertex_array_bgra | Brian Paul | |
Simply a matter of choosing the right surface/vertex format for GLubyte/GL_BGRA arrays. | |||
2009-01-23 | mesa: enable GL_EXT_vertex_array_bgra for sw drivers | Brian Paul | |
2009-01-23 | mesa: update tnl module for GL_EXT_vertex_array_bgra | Brian Paul | |
Add special case for GLubyte/GL_BGRA color arrays in _tnl_import_array() | |||
2009-01-23 | mesa: improve array initialization code, and set the new array->Format field. | Brian Paul | |
2009-01-23 | mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgra | Brian Paul | |
Add new error checking, set array state appropriately. | |||
2009-01-23 | mesa: initial bits for GL_EXT_vertex_array_bgra | Brian Paul | |
2009-01-23 | r300: Enable GL_ATI_separate_stencil in R300 | Ian Romanick | |
At this point, GL_EXT_stencil_two_side should probably be disabled. It may be worth leaving it enabled because it has GLX protocol while GL_ATI_separate_stencil does not. I'll leave it to one of the r300 maintainers to make the call. | |||
2009-01-23 | 965: Enable GL_EXT_stencil_two_side | Ian Romanick | |
2009-01-23 | swrast: Enable GL_EXT_stencil_two_side | Ian Romanick | |
2009-01-23 | Track two sets of back-face stencil state | Ian Romanick | |
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt | |||
2009-01-22 | i965: whitespace changes and reformatting | Brian Paul | |
2009-01-22 | docs: first 7.5 feature: GL_ARB_framebuffer_object | Brian Paul | |
2009-01-22 | i965: enable GL_ARB_framebuffer_object | Brian Paul | |
2009-01-22 | intel: add GL_EXT_framebuffer blit extension | Brian Paul | |
This functionality is required by GL_ARB_framebuffer_object. For now, implement it in terms of glCopyPixels(). This will need to be revisted though. | |||
2009-01-22 | intel: remove/disable the "paired depth/stencil" code | Brian Paul | |
We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed. | |||
2009-01-22 | intel: asst clean-ups, simplifications in intel_draw_buffer() | Brian Paul | |
2009-01-22 | intel: remove unneeded call to ctx->Driver.DepthRange() | Brian Paul | |
The preceeding call to intel_draw_buffer() does that. | |||
2009-01-22 | i965: disallow separate depth/stencil renderbuffers | Brian Paul | |
Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate depth and stencil renderbuffers; only allow combined depth/stencil buffers. Next up: remove/simplify a bunch of the depth/stencil renderbuffer code. Also: restore the previously disabled GL_DEPTH_COMPONENT16 case | |||
2009-01-22 | i965: minor reformatting | Brian Paul | |
2009-01-22 | intel: plug in stub intel_validate_framebuffer() function | Brian Paul | |
2009-01-22 | intel: inline some renderbuffer functions | Brian Paul | |
2009-01-22 | demos: revamp the fbotexture.c demo | Brian Paul | |
Try making depth/stencil attachments in two different ways. Check for GL errors and GL_FRAMEBUFFER_UNSUPPORTED status to be more robust. Reorganize the code a bit to make it clearer. Added -arb option to test GL_ARB_fbo's mixed renderbuffer sizes Added -ds2 option to test GL_DEPTH_STENCIL_ATTACHMENT | |||
2009-01-22 | demos: updated FBO tests to for ARB_fbo | Brian Paul | |
Some things that were not errors in EXT_fbo are errors in ARB_fbo. | |||
2009-01-22 | mesa: enable ARB_fbo for s/w drivers | Brian Paul | |
2009-01-22 | mesa: avoid calling _mesa_test_framebuffer_completeness() more than needed | Brian Paul | |
When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status. | |||
2009-01-22 | mesa: fix some renderbuffer/framebuffer delete semantics | Brian Paul | |
Need to unbind buffers if referenced by the current read/draw pointers when being deleted. | |||
2009-01-22 | mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point. | Brian Paul | |
Used to set both the depth and stencil attachment points to one renderbuffer of texture. | |||
2009-01-22 | mesa: additional FBO error checking for multisample-related things | Brian Paul | |
Plus some new comments. |