Age | Commit message (Collapse) | Author |
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This finally really fixes assertion failures in savageBindTexture.
I think the same situation with several contexts is still broken though.
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- make sure that vertex setup is initialized
- Savage seems to need the W coordinate for smooth shading
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were getting in savageBindTexture.
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Needs testing - it havent been even compiled yet.
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TODO:
- add checking for duplicate symbols (or is it done already?)
- move all the statics (grammar objects list and last error message)
to the GL context state; I think simple pointer initialized in a
first call to ProgramString() is sufficent.
- apply an optimized version of match() - this will be needed for
glslang compiler.
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FP exceptions
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clean-ups.
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fxMesa now uses grQueryResolution
minor fixes to X11 and DOS drivers
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ported from the r200 driver, r200_screen.c rev. 1.8 - 1.12)
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which registers changed in all the functions that change the state. Instead
check which registers changed in the end when the hardware state is updated.
Tried to avoid cosmetic (whitespace) changes in this commit.
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IMAGE_CLAMP_BIT if needed.
Added ClampVertexColors and ClampFragmentColors to GLcontext in anticipation
of upcoming extensions (not fully used yet).
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function
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first place, and make the message a bit clearer.
+ Remove some extraneous whitespace.
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erroneously marked as GLX_SLOW_CONFIG.
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