Age | Commit message (Collapse) | Author |
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LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32596
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Gen4 and Gen5 hardware can have a maximum supported nesting depth of 16.
Previously, shaders with control flow nested 17 levels deep would
cause a driver assertion or segmentation fault.
Gen6 (Sandybridge) hardware no longer has this restriction.
Fixes fd.o bug #31967.
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This adds a new optional max_depth parameter (defaulting to 0) to
lower_if_to_cond_assign, and makes the pass only flatten if-statements
nested deeper than that.
By default, all if-statements will be flattened, just like before.
This patch also renames do_if_to_cond_assign to lower_if_to_cond_assign,
to match the new naming conventions.
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Conflicts:
src/gallium/drivers/nouveau/nouveau_winsys.h
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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NOTE: This is a candidate for the 7.10 branch.
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Fix bug http://bugs.freedesktop.org/show_bug.cgi?id=32455
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This is a follow-up to commit ec51092a72e2dff1e9b1362d813fe4691cda89b7.
Fixes SCons build.
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This was unintentionally added by commit
1525fb4afec0adc164948b4060ec1c0359441cd3.
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Fixed shadow and cube texture fetches, add array texture fetches.
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Also setup optional path to use proper primitive clipping instead,
which is probably slower.
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Makes things suddenly go surprisingly fast.
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Had done this before pushing but forgot to amend, doh.
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This gets my vote for most pointless extension of all time, I'm guessing
some driver could possibly optimise for this instead of counting it might
just get a true/false, but I'm not really sure.
need this to eventually advertise 3.3 despite its total uselessness.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Rename MAPI_GLAPI_SOURCES to MAPI_UTIL_SOURCES. Rename macro
MAPI_GLAPI_CURRENT to MAPI_MODE_UTIL. Update the comments to make it
clear that mapi may be used in two ways and how.
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Try not to use macros to make u_current.h appear to be glapi.h. Use
u_current.h to implement glapi.h instead whenever possible.
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TLS requires kernel >= 2.4.20. Per glapi.
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NOTE: The 7.9 and 7.10 branches will need their builtins refreshed too.
Rather than cherry-picking this commit, run 'make builtins'.
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These mistakenly computed 't' instead of t * t * (3.0 - 2.0 * t).
Also, properly vectorize the smoothstep(float, float, vec) variants.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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No need to register function prototypes in the module now that we call
the C function pointer directly -- less LLVM objects lying around.
Limited testing with lp_test_format.
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This is analogous to glsl_type::int_type and all the others.
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Even though a bound texture stays bound when calling set_fragment_sampler_views,
it must be assigned a new cache region depending on the occupancy of other
texture units.
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28800
Thanks to Álmos <aaalmosss@gmail.com> for finding the bug in the code.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
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We don't support it.
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With swizzling done at the end of texture sampling, we can greatly
simplify swizzling of the border color.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32460
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We need to keep using the pipe_get_tile_swizzle() even though there's
no swizzling because we need to explicitly pass in the surface format.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32459
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Fixes piglit regression, http://bugs.freedesktop.org/show_bug.cgi?id=32452
NOTE: This is a candidate for the 7.10 branch
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constants. For the 7.9 and 7.10 branches as well.
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The only mismatch between the two is that we have to clear the
destination's alpha to 1.0. Fixes WOW performance on my Ironlake,
from a few frames a second to almost playable.
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Before, we were going off of a couple of known (hopeful) matches
between internalFormats and the cpp of the read buffer. Instead, we
can now just look at the gl_format of the two to see if they match.
We should avoid bad blits that might have been possible before, but
also allow different internalFormats to work without having to
enumerate each one.
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The blit that follows appears in the command stream so it's serialized
with previous rendering. Any queued vertices in the tnl layer were
already flushed up in mesa/main/.
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Not fixing a particular bug, just noticed by code inspection.
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