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2010-02-03winsys: Add missing headers.Vinson Lee
2010-02-04egl: fix implicit declaration of pipe_texture_reference adding u_inlines.hIgor Oliveira
2010-02-04egl: fix wrong argument. Use loader_data instead of loaderIgor Oliveira
2010-02-04gallium: fix more missing includes from various placesDave Airlie
nouveau/ dri st / vmware
2010-02-04nouveau: include stdio.h and u_inlines.h in all context files since embedded ↵Dave Airlie
changes fixes nouveau build for me. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-03mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITSBrian Paul
We were misinterpretting GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS previously. It's the number of texture units for which we need to keep state; not just the total number of texture units addressable by the vertex shader plus fragment shader. Since sw Mesa independently supports 16 texture units in vertex shaders and 16 texture units in fragment shaders, the max combined units is 32. Note that the docs for glActiveTexture() indicate the max legal unit is MAX(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_COORDS) - 1. A new piglit test (texunits.c) tests the various texture unit limits. I'm pretty sure I've got this all right now, but additional reviews are welcome...
2010-02-03mesa: re-dimension RasterTexCoords and CoordReplaceBrian Paul
These are limited to the number of texture coordinate units.
2010-02-03mesa: added texcoord unit assertionBrian Paul
2010-02-03mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITSBrian Paul
2010-02-03mesa: added tex unit assert, use Elements() macroBrian Paul
2010-02-03mesa: check for invalid texture coord unit in glGet queriesBrian Paul
2010-02-03mesa: check/clamp texture/program matrix accessesBrian Paul
Further testing should reveal if any these assertions are hit...
2010-02-03mesa: add error check for querying invalid texture matrixBrian Paul
2010-02-03mesa: use Elements() as limit in loops over texture/program matrix stacksBrian Paul
2010-02-03mesa: add out of bounds assertions for accessing texture matrix stackBrian Paul
2010-02-03util: Cast to match the MSVC intrinsics.José Fonseca
The cast is not optional in C++.
2010-02-03util: Don't include system headers inside extern "C" { ... }José Fonseca
That breaks when some of the system headers have C++ code.
2010-02-03Merge branch 'gallium-embedded'José Fonseca
2010-02-03gallium/docs: Document the OS module.José Fonseca
2010-02-03tgsi: added debugging code to catch divide by zeroBrian Paul
2010-02-03tgsi: convert CHECK_INF_OR_NAN to inline functionBrian Paul
And disable with if (0). Inf/NaN can occur normally during program execution. Only enable the check code when needed during debugging.
2010-02-03mesa: Factor out the fb initialization details from _mesa_new_framebuffer.Francisco Jerez
This should make things easier for drivers wanting to work with a "subclass" of gl_framebuffer. The complementary "_mesa_initialize_framebuffer" function is now called "_mesa_initialize_window_framebuffer" for the sake of symmetry. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-03os: Also add the aligned memory prototypes to the embedded section.José Fonseca
2010-02-03util: Reimplement all utility functions in terms of the new OS abstraction.José Fonseca
2010-02-03os: New OS abstraction module.José Fonseca
2010-02-03vbo: fix void * arithmetic warningKeith Whitwell
2010-02-03vbo: Fix up in-place splitting for non-contiguous/indexed primitives.Francisco Jerez
The in-place splitting code wasn't dealing with index buffers at all (and it was being called from vbo_split_prims for too big index buffers, causing some occasional corruption). Additionally, it wasn't taking into account primitives arrays with non-contiguous indices (e.g. given prim[0].start = 0 and prim[1].start = max_verts, it would happily call back the driver with (max_index - min_index) still greater than max_verts, causing infinite recursion). It still doesn't handle too large indexed vertex buffers: use vbo_split_copy for that.
2010-02-03trace: Include the appropriate header instead of defining prototypes.José Fonseca
Avoids header when the header was included before.
2010-02-03progs/fpglsl: couple more testsKeith Whitwell
2010-02-03progs/fpglsl: fp-tris for glslKeith Whitwell
2010-02-03svga: fix TXD and TXL opcode translationKeith Whitwell
2010-02-03svga: deriv insns not valid in dynamic flow control eitherKeith Whitwell
2010-02-03svga: texture from lod zero inside dynamic branchingKeith Whitwell
Texture derivatives are potentially undefined inside dynamic branches, so hardwire lod zero in this case. Treating all if/endif and loop constructs as dynamic branches.
2010-02-03svga: better method for generating white fs color outputsKeith Whitwell
2010-02-03mesa/st: bump the gallium version numberKeith Whitwell
This is a very informal version number, but there have been enough changes that a bump is appropriate at this time.
2010-02-03st/mesa: remove some floating point divides in viewport calculationKeith Whitwell
Compiler can't usually turn x/2.0f into x * 0.5f, though we're happy with either.
2010-02-03gallium-docs: Fix typo.José Fonseca
2010-02-03r300: fix compiler bugs introduced with MRT changes.Dave Airlie
the first looks like a definite bug, the second I'm not so confident of but it works. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-03egl: Rename _eglPreloadForEach callbacks.Chia-I Wu
Rename _eglPreloadFile to _eglLoaderFile, and _eglPreloadFile to _eglLoaderFile. There are several _eglPreload* functions. The callbacks do not belong to them and it should be better to give them a different prefix.
2010-02-03egl: Fix a potential segfault in driver suffix matching.Chia-I Wu
The driver suffix might be NULL on some platforms. Perform the matching only when there is a suffix.
2010-02-03egl: Remove unnecessary #ifdef's.Chia-I Wu
There were some refactorings with the addition of EGL_DRIVERS_PATH. They made some platform #ifdef's unnecessary.
2010-02-03egl: Ignore certain environment variables when setuid/setgid.Chia-I Wu
Specifically, ignore EGL_DRIVERS_PATH when an application is setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
2010-02-03egl: Add EGL_DRIVERS_PATH environment variable.Chia-I Wu
EGL_DRIVERS_PATH gives a list of colon-separated directories. The given directories will be searched when preloading drivers. This is based on Mike Stroyan's patch, which honors the variable in _eglPreloadDisplayDrivers. It is extended to honor the variable also in _eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
2010-02-02draw: remove old hard-coded shader length limitsBrian Paul
2010-02-02tgsi: added tgsi_alloc_tokens()Brian Paul
2010-02-02draw: re-implement free_bit() with ffs()Brian Paul
2010-02-02draw: comments and var renamingBrian Paul
2010-02-02tgsi: fix commentBrian Paul
2010-02-02draw: add const qualifiers, fix return typesBrian Paul
2010-02-02softpipe: remove unnecessary #includeBrian Paul