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2009-10-02gallium/xlib: use bitwise-and to test GLX_RGBA_BIT in choose_visual()Brian Paul
The parameter is a bitmask.
2009-10-02xlib: use bitwise-and to test GLX_RGBA_BIT in choose_visual()Brian Paul
The parameter is a bitmask.
2009-10-02gallium/xlib: return GLX_RGBA_BIT or GLX_COLOR_INDEX_BIT in get_config()Brian Paul
This reverts part of commit a6b84aef4ad3a7bac40704146a98977c62bfb6e8
2009-10-02gallium: replace // comments with /* */Brian Paul
2009-10-02gallium: remove // comment and extra whitespaceBrian Paul
2009-10-01mesa: fix memory leak when generating mipmaps for compressed texturesBrian Paul
2009-10-01mesa: fix mem leaksBrian Paul
2009-10-01gallium/util: silence uninitialized var warningBrian Paul
2009-10-01mesa: add missing return when out of memoryBrian Paul
2009-10-01mesa: fix potential uninitialized memory readsBrian Paul
2009-10-01glsl: fix mem leakBrian Paul
2009-10-01st/mesa: check for null before asserts, fix possible mem leakBrian Paul
2009-10-01st/mesa: silence hidden parameter warningBrian Paul
2009-10-01st/mesa: fix non-mipmap lastLevel calculation.Brian Paul
reviewed by Brian Paul. (cherry picked from master, commit ae2daacbac7242938cffe0e2409071e030e00863)
2009-10-01mesa: Return -FLT_MAX instead of 0 for LG2(0).Vinson Lee
lim x->0 log(x) = -inf so -FLT_MAX is a better approximation than 0 for LG2(0).
2009-09-30glx: fix glXQueryContext(GLX_RENDER_TYPE)Brian Paul
The renderType parameter to CreateContext() was never used. Also, it was often passed as zero. Now when it's zero we check if the context is RGBA or CI mode and set it accordingly. Fixes bug 24211.
2009-09-30i965: Fix massive memory allocation for streaming texture usage.Eric Anholt
Once we've freed a miptree, we won't see any more state cache requests that would hit the things that pointed at it until we've let the miptree get released back into the BO cache to be reused. By leaving those surface state and binding table pointers that pointed at it around, we would end up with up to (500 * texture size) in memory uselessly consumed by the state cache. Bug #20057 Bug #23530
2009-09-29docs: document GLSL sqrt(0) fixBrian Paul
2009-09-29glsl: regenerated fileBrian Paul
2009-09-29glsl: rewrite sqrt(x) intrinsic to handle x=0Brian Paul
Since sqrt() is basically implemented in terms of RSQ/RCP we'll do a divide by zero if x=0 and wind up with unpredictable results. Now use CMP instruction to test for x<=0 and return zero in that case.
2009-09-29glsl: add support for CMP instructionBrian Paul
2009-09-29docs: fixed glXQueryContext(GLX_RENDER_TYPE)Brian Paul
2009-09-29gallium/xlib: fix GLX_RENDER_TYPE queryBrian Paul
Return GLX_RGBA_TYPE or GLX_COLOR_INDEX_TYPE.
2009-09-29mesa/xlib: fix GLX_RENDER_TYPE queryBrian Paul
Return GLX_RGBA_TYPE or GLX_COLOR_INDEX_TYPE.
2009-09-29glx: indentation fixesBrian Paul
2009-09-29mesa: bump version to 7.6.1Brian Paul
2009-09-29docs: initial 7.6.1 release notesBrian Paul
2009-09-29mesa: work-around glXCopyContext() bug in _mesa_copy_texture_state()Brian Paul
See bug 24217.
2009-09-29softpipe: initialize the clear_flags bitvector in sp_create_tile_cache()Brian Paul
This silences tons of valgrind warnings in programs that don't call glClear(), such as progs/demos/gamma.
2009-09-29softpipe: Grab a ref when the fb is set.Brian Paul
Nasty bug when the surface is freed and another is allocated right on top of it. The next time we set the fb state SP thinks it's the same surface and doesn't flush, and when the flush eventually happens the surface belongs to a completely different texture. (cherry picked from commit a77226071f6814a53358a5d6caff685889d0e4ec) Conflicts: src/gallium/drivers/softpipe/sp_context.c
2009-09-28docs: update news.html file with 7.5.2 and 7.6 releaseBrian Paul
2009-09-28Merge branch 'mesa_7_5_branch' into mesa_7_6_branchIan Romanick
Conflicts: src/mesa/main/version.h
2009-09-28docs: 7.5.2 md5 sumsIan Romanick
2009-09-28Prep for 7.5.2 releaseIan Romanick
2009-09-28docs: 7.6 md5 sumsIan Romanick
2009-09-28Prep for 7.6 releaseIan Romanick
2009-09-28Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-28Fix build on non GLIBC platforms (FreeBSD at least)Robert Noland
Build was broken by commit 9666529b5a5be1fcde82caadc2fe2efa5ea81e49 I'm not certain that this is entirely the correct fix since the demo from bug #23774 seemed to work before the commit that broke the build. Signed-off-by: Robert Noland <rnoland@2hip.net> Signed-off-by: Brian Paul <brianp@vmware.com>
2009-09-28docs: list additional 7.5.2 bug fixesBrian Paul
2009-09-28docs: document gallium mipmap generation fixBrian Paul
2009-09-28st/mesa: fix st_generate_mipmap() issuesBrian Paul
The main issue is we didn't always have a gallium texture object with enough space to store the to-be-generated mipmap levels. When that's the case, allocate a new gallium texture and use st_texure_finalize() to copy images from the old texture to the new one. We also had the baseLevel parameter to st_render_mipmap() wrong.
2009-09-28st/mesa: fix/simplify st_texture_object::lastLevel calculationBrian Paul
Don't compute the st_texture_object::lastLevel field based on the texture filters. Use the _MaxLevel value that core Mesa computes for us. When called from the GenerateMipmap path, we'll use the lastLevel field as-is.
2009-09-28gallium/util: add sanity check assertionsBrian Paul
2009-09-25intel: Handle GL_RGB8 for glCopyTex(Sub)Image.Michel Dänzer
Avoids an unnecessary fallback.
2009-09-25mesa: move declaration before codeVinson Lee
2009-09-24i915: Fix GetBufferSubData in the case of a system-memory BO.Eric Anholt
Bug #23760 (crashes in wine)
2009-09-24intel: Flush the batch when we're about to subdata into a VBO.Eric Anholt
This fixes the clears in openarena with the new metaops clear code, and the new piglit vbo-subdata-sync test. Bug #23857.
2009-09-24i965: Clean up some mess with the batch cache.Eric Anholt
Its flagging of extra state that's already flagged by the vtbl new_batch when appropriate was confusing my tracking down of the OA clear bug.
2009-09-24Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-24softpipe: Increase GL_MAX_3D_TEXTURE_SIZE to 256.Vinson Lee