Age | Commit message (Collapse) | Author |
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replace PIPE_FORMAT_U_L8_A8 with PIPE_FORMAT_U_A8_L8
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sampler_enable_flags.
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The bits for the N user-defined planes are now set in the vertex_header->clipmask.
See some detailed comments about this in the clip_line() function.
CLIP_USER_BIT no longer exists.
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Fix softpipe vertex attribute setup.
Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
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Edge flags were random/undefined otherwise.
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Replace VF_ATTRIB_x with TGSI_ATTRIB_x
When converting mesa programs to TGSI programs, also convert the InputsRead
and OutputsWritten to a mask of TGSI_ATTRIB_ bits.
Still need to do conversion for vertex programs...
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functions
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Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
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This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens.
Those will go away eventually, but at least we no longer need vf/vf.h
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This was causing trouble for the i915 driver.
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format code.
Texture image/sampler state code should be working, but is disabled for now.
Need to fix outstanding issues with vertex formats and texcoords first...
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