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AgeCommit message (Collapse)Author
2007-08-27Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell
2007-08-25add missing fileskeithw
2007-08-25fix frag vs vertex typokeithw
2007-08-25add names to tracked state atoms to improve debugkeithw
2007-08-25checkpoint in constant tracking reworkKeith Whitwell
2007-08-25remove unneeded dirty flagkeithw
2007-08-24code re-org, minor improvementsBrian
2007-08-24s/==/=/Brian
2007-08-24Fix fragment program color output mapping (0=depth, 1=color)Brian
2007-08-24check for USE_X86_ASM or SLANG_X86 in st_delete_program()Brian
2007-08-24set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenvBrian
2007-08-24Add support for more surface types in sp_surface.cBrian
replace PIPE_FORMAT_U_L8_A8 with PIPE_FORMAT_U_A8_L8
2007-08-24Hook-up SSE2 to VS.michal
2007-08-24Indent. Remove GL dependencies. Simplify. Add rtasm instructions.michal
2007-08-24Add tgsi_sse2.michal
2007-08-24remove deleted i915_state_fragprog.cBrian
2007-08-24fix a tracking of changed lighting stateBrian
2007-08-24add some warnings about bitmaps/copypixelsBrian
2007-08-24disable debugkeithw
2007-08-24remove dead filekeithw
2007-08-24have to check I915_HW_SAMPLER when emitting MAP state, because of ↵keithw
sampler_enable_flags.
2007-08-24sampler state tweakskeithw
2007-08-24Fix user-defined clip planes. They seem to work properly now.Brian
The bits for the N user-defined planes are now set in the vertex_header->clipmask. See some detailed comments about this in the clip_line() function. CLIP_USER_BIT no longer exists.
2007-08-24re-enable compute_clipmask() callBrian
2007-08-24emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian
2007-08-24Fixup include paths after renameKeith Whitwell
2007-08-24Rename tgsi "core" directoryKeith Whitwell
2007-08-23track more vertex-related state changesBrian
2007-08-23added GL_STENCIL_INDEX8_EXTBrian
2007-08-23fix-up stencil buffersBrian
2007-08-23check for null ptr in xm_buffer_unreference()Brian
2007-08-23Use vertex_info struct for softpipe - lots of clean-up.Brian
2007-08-23remove dead codeBrian
2007-08-23Vertex shader outputs are now tightly packed into the output slots.Brian
Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
2007-08-23Need to copy header->edgeflags to tmp when creating new prim_header.Brian
Edge flags were random/undefined otherwise.
2007-08-23minor improvement to get_vertex() in-use flag settingBrian
2007-08-23fix an edgeflag logic error, see commentsBrian
2007-08-23fix incorrect vertex index for POLYGON drawingBrian
2007-08-23get rid of VERT_RESULT_ usageBrian
2007-08-23map Mesa vertex attribs/arrays to TGSI attribsBrian
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs...
2007-08-23TGSI_ATTRIB_ tokensBrian
2007-08-23define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation ↵Brian
functions
2007-08-23comment about code duplicationBrian
2007-08-23clean-up commentsBrian
2007-08-23remove dead/debug code, misc clean-upBrian
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
2007-08-23Define a re-usable vertex_info structure to describe vertex layouts.Brian
This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens. Those will go away eventually, but at least we no longer need vf/vf.h
2007-08-23For the time being, interpolate Z in shade_quad() rather in the shader.Brian
This was causing trouble for the i915 driver.
2007-08-22Checkpoint: texture image and sampler state handling, plus better vertex ↵Brian
format code. Texture image/sampler state code should be working, but is disabled for now. Need to fix outstanding issues with vertex formats and texcoords first...