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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2011-01-05
intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
Eric Anholt
2011-01-05
mesa: Consider textures incomplete when maxlevel < baselevel.
Eric Anholt
2011-01-05
i915: Enable LOD preclamping on 8xx like on 915/965.
Eric Anholt
2011-01-05
i915: Implement min/max lod clamping in hardware on 8xx.
Eric Anholt
2011-01-05
intel: Drop TEXTURE_RECTANGLE check in miptree layout setup.
Eric Anholt
2011-01-05
intel: Clean up redundant setup of firstLevel.
Eric Anholt
2011-01-05
intel: Drop a check for GL_TEXTURE_4D_SGIS.
Eric Anholt
2011-01-05
swrast: Remove unnecessary headers.
Vinson Lee
2011-01-05
i965: Simplify the renderbuffer setup code.
Eric Anholt
2011-01-05
st/xorg: Flesh out colour map support and support depth 8.
Michel Dänzer
2011-01-05
i965: use BLT to clear buffer if possible on Sandybridge
Xiang, Haihao
2011-01-04
i965: Add support for SRGB DXT1 formats.
Eric Anholt
2011-01-04
glcpp: Add test for recursive #define.
Vinson Lee
2011-01-04
mesa: Fix the baseFormat for GL_COMPRESSED_SLUMINANCE_EXT.
Eric Anholt
2011-01-04
intel: Merge our choosetexformat fallbacks into core.
Eric Anholt
2011-01-04
mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.
Eric Anholt
2011-01-04
glcpp: Add division by zero test cases.
Vinson Lee
2011-01-04
mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010
Marek Olšák
2011-01-04
st/mesa: advertise GL_ARB_half_float_pixel
Marek Olšák
2011-01-04
r300/compiler: disable the rename_regs pass for loops
Marek Olšák
2011-01-04
r600g: support up to 64 shader constants
Alex Deucher
2011-01-04
r300/compiler: Fix black terrain in Civ4
Tom Stellard
2011-01-04
glsl: Check that integer vertex outputs are qualified with flat
Chad Versace
2011-01-04
glsl: Allow redeclaration of gl_Color and its variants in GLSL 1.30
Chad Versace
2011-01-04
glsl: Comment ast_type_qualifier.flags
Chad Versace
2011-01-04
intel: When validating an FBO's combined depth/stencil, use the given FBO.
Eric Anholt
2011-01-04
intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
Eric Anholt
2011-01-04
Merge remote branch 'origin/nvc0'
Christoph Bumiller
2011-01-04
st/mesa: skip glDrawPixels/glBitmap-related code for ES build
Brian Paul
2011-01-04
nvc0: fix index size method value for u8 indices
Christoph Bumiller
2011-01-04
nvc0: set the correct FP header bit for multiple colour outputs
Christoph Bumiller
2011-01-04
nvc0: delete memory caches and fence on screen destruction
Christoph Bumiller
2011-01-04
nvc0: use mov instead of ld for scalar const loads
Christoph Bumiller
2011-01-04
nvc0: fix resource unmap after vertex push
Christoph Bumiller
2011-01-04
nvc0: use the proper typed opcodes in constant folding
Christoph Bumiller
2011-01-04
nvc0: demagic GP invocation count bitfield
Christoph Bumiller
2011-01-04
nvc0: rewrite the 9097 GRAPH macros
Christoph Bumiller
2011-01-04
i965g: include brw_types.h instead of GL/gl.h
Brian Paul
2011-01-04
osmesa: pass context to _mesa_update_framebuffer_visual()
Brian Paul
2011-01-04
llvmpipe: Include p_compiler.h in lp_scene_queue.h.
Vinson Lee
2011-01-04
llvmpipe: Include p_compiler.h in lp_perf.h.
Vinson Lee
2011-01-04
llvmpipe: Include missing headers in lp_bld_depth.h
Vinson Lee
2011-01-04
llvmpipe: Include p_compiler.h in lp_bld_alpha.h.
Vinson Lee
2011-01-04
i965g: Include p_compiler.h in intel_decode.h.
Vinson Lee
2011-01-04
i965g: Include gl.h in intel_structs.h.
Vinson Lee
2011-01-04
i965: Use last vertex convention for quad provoking vertex on sandybridge
Zhenyu Wang
2011-01-03
mesa: Include mtypes.h in renderbuffer.h.
Vinson Lee
2011-01-04
i965: Correct comment for gen6 fb write control message setting
Zhenyu Wang
2011-01-04
i965: Fix provoking vertex select in clip state for sandybridge
Zhenyu Wang
2011-01-03
mesa: fix AL44 texture fetch function nybble -> float conversion
Brian Paul
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