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2011-01-06u_upload_mgr: keep the upload buffer mapped until it is flushedMarek Olšák
The map/unmap overhead can be significant even though there is no waiting on busy buffers. There is simply a huge number of uploads. This is a performance optimization for Torcs, a car racing game.
2011-01-06mesa: fix build for NetBSDPierre Allegraud
See http://bugs.freedesktop.org/show_bug.cgi?id=32859 NOTE: This is a candidate for the 7.9 and 7.10 branches. Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-06glext: upgrade to version 67Brian Paul
2011-01-06mesa: Clean up header file inclusion in version.c.Vinson Lee
Include imports.h directly instead of indirectly through context.h. version.c does use any symbols that are added by context.h.
2011-01-06nvc0: Fix typo of nvc0_mm.c in SConscript.Vinson Lee
2011-01-05mesa: bump version to 7.11Vinson Lee
2011-01-05mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee
Directly include mtypes.h if a file uses a gl_context struct. This allows future removal of headers that are not strictly necessary but indirectly include mtypes.h for a file.
2011-01-06i965: skip too small size mipmapZou Nan hai
this fixes doom3 crash.
2011-01-05i915: Fix build for previous commit.Eric Anholt
2011-01-05intel: Always allocate miptrees from level 0, not tObj->BaseLevel.Eric Anholt
BaseLevel/MaxLevel are mostly used for two things: clamping texture access for FBO rendering, and limiting the used mipmap levels when incrementally loading textures. By restricting our mipmap trees to just the current BaseLevel/MaxLevel, we caused reallocation thrashing in the common case, for a theoretical win if someone really did want just levels 2..4 or whatever of their texture object. Bug #30366
2011-01-05intel: Drop unused first/lastlevel args to miptree_create_for_region.Eric Anholt
We're always making a single-level, 0-baselevel miptree.
2011-01-05swrast: Include mtypes.h in s_triangle.c.Vinson Lee
Include mtypes.h for gl_context symbol.
2011-01-05st/mesa: Include mtypes.h in st_cb_drawpixels.c.Vinson Lee
Include mtypes.h for gl_context symbol.
2011-01-05intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.Eric Anholt
This has always been ugly about our texture code -- object base/max level vs intel object first/last level vs image level vs miptree first/last level. We now get rid of intelObj->first_level which is just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off of tObj->_MaxLevel instead of duplicating its code (incorrectly, as image->MaxLog2 only considers width/height and not depth!)
2011-01-05mesa: Consider textures incomplete when maxlevel < baselevel.Eric Anholt
See section 3.8.10 of the GL 2.1 specification. There's no way to do anything sane with that, and drivers would get all sorts of angry.
2011-01-05i915: Enable LOD preclamping on 8xx like on 915/965.Eric Anholt
Fixes lodclamp-between and lodclamp-between-max.
2011-01-05i915: Implement min/max lod clamping in hardware on 8xx.Eric Anholt
This avoids 8xx-specific texture relayout for min/max lod changes. One step closer to avoiding relayout for base/maxlevel changes!
2011-01-05intel: Drop TEXTURE_RECTANGLE check in miptree layout setup.Eric Anholt
It's already handled by our non-mipmapped MinFilter, since TEXTURE_RECTANGLE is always NEAREST or LINEAR.
2011-01-05intel: Clean up redundant setup of firstLevel.Eric Anholt
It's always BaseLevel (since TEXTURE_RECTANGLE's baselevel can't be changed from 0), except for 8xx minlod hilarity.
2011-01-05intel: Drop a check for GL_TEXTURE_4D_SGIS.Eric Anholt
The SGIS_texture4D extension was thankfully never completed, so we couldn't implement it if we wanted to.
2011-01-05swrast: Remove unnecessary headers.Vinson Lee
2011-01-05i965: Simplify the renderbuffer setup code.Eric Anholt
It was quite a mess by trying to do NULL renderbuffers and real renderbuffers in the same function. This clarifies the common case of real renderbuffers.
2011-01-05st/xorg: Flesh out colour map support and support depth 8.Michel Dänzer
2011-01-05i965: use BLT to clear buffer if possible on SandybridgeXiang, Haihao
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32713
2011-01-04i965: Add support for SRGB DXT1 formats.Eric Anholt
This makes fbo-generatemipmap-formats GL_EXT_texture_sRGB-s3tc match fbo-generatemipmap-formats GL_EXT_texture_compression_s3tc and swrast in bad DXT1_RGBA alpha=0 handling, but it means we won't unpack and repack someone's textures into uncompressed SARGB8 format.
2011-01-04glcpp: Add test for recursive #define.Vinson Lee
2011-01-04mesa: Fix the baseFormat for GL_COMPRESSED_SLUMINANCE_EXT.Eric Anholt
It's just LUMINANCE, not LUMINANCE_ALPHA. Fixes fbo-generatemipmap-formats GL_EXT_texture_sRGB-s3tc assertion failure when it tries to pack the L8 channels into LUMINANCE_ALPHA and wonders why it's trying to do that.
2011-01-04intel: Merge our choosetexformat fallbacks into core.Eric Anholt
We now share the type/format -> MESA_FORMAT_* mappings with software mesa, and the core supports most of the fallbacks hardware drivers will want.
2011-01-04mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.Eric Anholt
Right now this is just tweaking the current code to look at the table. Choosing actually supported formats will come later.
2011-01-04glcpp: Add division by zero test cases.Vinson Lee
2011-01-04mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010Marek Olšák
Use make_temp_float_image instead of _make_temp_chan_image. The latter converts the texture to 8 bits/component, losing 2 bits.
2011-01-04st/mesa: advertise GL_ARB_half_float_pixelMarek Olšák
This extension doesn't appear to need any driver-specific parts.
2011-01-04r300/compiler: disable the rename_regs pass for loopsMarek Olšák
This workaround fixes rendering of kwin thumbnails. NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-04r600g: support up to 64 shader constantsAlex Deucher
From the r600 ISA: Each ALU clause can lock up to four sets of constants into the constant cache. Each set (one cache line) is 16 128-bit constants. These are split into two groups. Each group can be from a different constant buffer (out of 16 buffers). Each group of two constants consists of either [Line] and [Line+1] or [line + loop_ctr] and [line + loop_ctr +1]. For supporting more than 64 constants, we need to break the code into multiple ALU clauses based on what sets of constants are needed in that clause. Note: This is a candidate for the 7.10 branch. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-04r300/compiler: Fix black terrain in Civ4Tom Stellard
rc_inst_can_use_presub() wasn't checking for too many RGB sources in Alpha instructions or too many Alpha sources in RGB instructions. Note: This is a candidate for the 7.10 branch.
2011-01-04glsl: Check that integer vertex outputs are qualified with flatChad Versace
Perform this check in ast_declarator_list::hir(). From section 4.3.6 of the GLSL 1.30 spec: "If a vertex output is a signed or unsigned integer or integer vector, then it must be qualified with the interpolation qualifier flat."
2011-01-04glsl: Allow redeclaration of gl_Color and its variants in GLSL 1.30Chad Versace
Allow redeclaration of the following built-in variables with an interpolation qualifier in language versions >= 1.30: * gl_FrontColor * gl_BackColor * gl_FrontSecondaryColor * gl_BackSecondaryColor * gl_Color * gl_SecondaryColor See section 4.3.7 of the GLSL 1.30 spec.
2011-01-04glsl: Comment ast_type_qualifier.flagsChad Versace
2011-01-04intel: When validating an FBO's combined depth/stencil, use the given FBO.Eric Anholt
We were looking at the current draw buffer instead to see whether the depth/stencil combination matched. So you'd get told your framebuffer was complete, until you bound it and went to draw and we decided that it was incomplete.
2011-01-04intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.Eric Anholt
The _ColorDrawBuffers is a piece of computed state that gets for the current draw/read buffers at _mesa_update_state time. However, this function actually gets used for non-current draw/read buffers when checking if an FBO is complete from the driver's perspective. So, instead of trying to just look at the attachment points that are currently referenced by glDrawBuffers, look at all attachment points to see if they're driver-supported formats. This appears to actually be more in line with the intent of the spec, too. Fixes a segfault in my upcoming fbo-clear-formats piglit test, and hopefully bug #30278
2011-01-04Merge remote branch 'origin/nvc0'Christoph Bumiller
2011-01-04st/mesa: skip glDrawPixels/glBitmap-related code for ES buildBrian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32560
2011-01-04nvc0: fix index size method value for u8 indicesChristoph Bumiller
2011-01-04nvc0: set the correct FP header bit for multiple colour outputsChristoph Bumiller
2011-01-04nvc0: delete memory caches and fence on screen destructionChristoph Bumiller
2011-01-04nvc0: use mov instead of ld for scalar const loadsChristoph Bumiller
2011-01-04nvc0: fix resource unmap after vertex pushChristoph Bumiller
2011-01-04nvc0: use the proper typed opcodes in constant foldingChristoph Bumiller
2011-01-04nvc0: demagic GP invocation count bitfieldChristoph Bumiller
2011-01-04nvc0: rewrite the 9097 GRAPH macrosChristoph Bumiller