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2010-06-14util: Add a func_to_pointer util function too.José Fonseca
2010-06-14graw: small fixups for the gs examplesZack Rusin
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák
I've messed this up in one of my previous commits. Reported-by: Igor Murzov
2010-06-14r300g: drop begin_cs/end_csMarek Olšák
I have had a look at the libdrm sources and they just contain more or less the same checking we do in macros, and begin_cs may realloc the CS buffer if we overflow it, which never happens with r300g. So these are pretty much useless. There is a small but measurable performance increase by dropping the two functions.
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome.
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-14r300g: simplify reloc macrosMarek Olšák
2010-06-14r300g: count CS dwords on debug builds onlyMarek Olšák
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-13r300g: turn blend color into a CBMarek Olšák
2010-06-13r300g: turn blend state into a CBMarek Olšák
2010-06-13r300g: add API for building command buffersMarek Olšák
The idea is to build a hardware command buffer for every CSO and memcpy the buffer to a command stream at bind time (or dirty-state-emission time, to be precise).
2010-06-13r300g: inline FLUSH_CSMarek Olšák
The fewer macros, the better.
2010-06-13r300g: reorder CS macros and document them a littleMarek Olšák
2010-06-13r300g: drop DBG_CSMarek Olšák
I'd like the CS macros to be as lightweight as possible for performance reasons.
2010-06-13r300g: inline CHECK_CSMarek Olšák
2010-06-13r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák
2010-06-13r300g: fix multiple render targetsMarek Olšák
This fixes tests/drawbuffers.
2010-06-13r300g: remove r300_state.hMarek Olšák
2010-06-13r300g: move two-sided stencilref fallback to its own fileMarek Olšák
2010-06-13r300g: move index buffer translate functions to their new homeMarek Olšák
2010-06-13r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák
There is a problem though, the translate module cannot emit half float vertices.
2010-06-13r300g: upload only vertex buffers referenced by vertex elementsMarek Olšák
2010-06-12i965: Fix gen6 front cull mode.Eric Anholt
2010-06-12i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang
2010-06-12i965: Add support for math instructions in the gen6 WM.Zhenyu Wang
2010-06-12i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang
2010-06-12i965: Update gen6 paths for the streaming rework.Eric Anholt
2010-06-12i965: Stream out CC unit state.Eric Anholt
before: [ # ] backend test min(s) median(s) stddev. count [ 0] gl firefox-talos-gfx 31.791 32.287 1.11% 6/6 after: [ 0] gl firefox-talos-gfx 31.198 31.675 0.96% 6/6
2010-06-12draw/gs: copy the outputs only if we emitted somethingZack Rusin
2010-06-12softpipe: small cleanupZack Rusin
2010-06-12r300/compiler: fix scons buildJoakim Sindholt
2010-06-12i965: Remove unnecessary header.Vinson Lee
2010-06-11scons: Disable i965g build if using MSVC.Vinson Lee
i965g uses C99 constructs that are not supported by MSVC.
2010-06-11scons: Disable i915g build if using MSVC.Vinson Lee
i915g uses C99 constructs that are not supported by MSVC.
2010-06-11r300/compiler: Handle more complex conditionals in loops.Tom Stellard
2010-06-11r300/compiler: Fix warning.Tom Stellard
2010-06-11r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard
2010-06-11r300/compiler: Verify assumptions about opcode types.Tom Stellard
2010-06-11r300/compiler: Unroll loops that decrement the counter.Tom Stellard
e.g. for(i=10; i>0; i--)
2010-06-11r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard
This only works with for loops that increment the counter. e.g. for(i=0; i<10; i++)
2010-06-11r300/compiler: Implement simple loop emulationTom Stellard
The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders.
2010-06-11i965: Remove the surface key used to generate constant surfaces.Eric Anholt
We had to fill out all that junk when using the cache, but no more.
2010-06-11i965: Warning fixes from the i965-streaming merge.Eric Anholt
2010-06-11gallium/softpipe/draw: support samplers in geometry shadersZack Rusin
2010-06-11tgsi: support 2d indirect addressingZack Rusin