Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
(see bug 11009)
|
|
Instead of separate fog/specular/texcoord/varying code, just treat all of
them as generic attributes. Simplifies the point/line/triangle functions.
|
|
|
|
|
|
|
|
|
|
If an app (like progs/samples/blendxor.c) includes both gl.h and glext.h
this typedef will get hit in both headers, causing an error.
Possibly work around by bringing GL_NV_geometry_program4 items into gl.h.
|
|
|
|
|
|
|
|
Could be done more efficiently... but works.
|
|
This seems to work now. Also fix i945 set_level_info, need to match i915
behaviour for storing mip height, as it's assumed to be the mip width
(in texels) elsewhere and the division by 4 is done later (untested).
|
|
|
|
TexelBytes is always 0 with compressed textures, thus would never match
mt->cpp. This caused constant blitting around of textures, and it fixes at
least the horrible performance of Q3 if compressed textures are enabled.
|
|
make sure that always whole blocks are uploaded.
(May still not work correctly if the top mip map is not at least a full block,
that is 4 pixels wide - not sure, but probably doesn't happen in real world)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You can verify this is correct with the following code.
assert (0x043f ==
(R300_VTX_W0_FMT | R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA
| R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA |
R300_VPORT_Z_SCALE_ENA | R300_VPORT_Z_OFFSET_ENA));
|
|
|
|
This required reordering some of the functions which is why the diff is a little
larger.
|
|
|
|
|
|
|
|
|
|
|