Age | Commit message (Collapse) | Author |
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coordinate of the vertex (bugzilla #1648)
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also appear in a future buffer.
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up once already.
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Print command buffer sizes during startup (TODO: remove 1 || when the driver is more mature).
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of trouble.
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to come up with good tests for this functionality that don't require
either ATI_texture_env_combine3 or NV_texture_env_combine4.
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a row of pixels beyond the input buffer's bounds.
FDO/Mesa bug #2510.
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and fixed bad vertex number checks triggered by nurb.
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Print number of missing entry for texture format.
Add alpha-luminance format.
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problems with initial zbias...
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in bzflag 2.0. (Alexander E. Patrakov)
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clears and other things not to work. This bug can be triggered by extending struct r300_hw_state by two struct r300_state_atom's from its current size. Everything zbs and unk42B4 related is now covered with HAVE_ZBS and GA ifdefs. Who wants to fix it? Not i. :)
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verts are given. Also tweaked WARN_ONCE a bit to handle va-args.
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when ready.
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<include name="file"/> element as a sub-element of <OpenGLAPI>.
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mode colorbuffer clears are still mysticly broken by offsets... Maybe we need to merge zbs and unk42B4 together?
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