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2004-10-31Removed _swrast_validate_pbo_access().Brian Paul
In x11 driver, map/unmap PBO as needed in DrawPixels functions.
2004-10-31Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul
work with real, hardware-based PBOs in the future by mapping/unmapping the PBO buffer as needed.
2004-10-31unbind GL_PIXEL_UNPACK_BUFFER_EXT before calling glBitmap!Brian Paul
2004-10-31use _mesa_unmap_buffer by defaultBrian Paul
2004-10-31Remove redundant error checking.Brian Paul
Added _mesa_buffer_unmap(). Minor clean-ups.
2004-10-29remove debug codeBrian Paul
2004-10-29Updated getprocaddress test to use gl_API.xml instead of old APIspec file.Brian Paul
2004-10-29slang syntax conforming spec rev. 1.10.59Michal Krol
2004-10-29make sure we don't generate random alphaDaniel Borca
2004-10-29decoder "width" parameter represents "stride-in-pixels"Daniel Borca
2004-10-29VertexAttrib3svNV was incorrectBrian Paul
2004-10-29libGL needs libXxf86vm.a.Adam Jackson
2004-10-28obsoleteBrian Paul
2004-10-28minor clean-ups, found with pycheckerBrian Paul
2004-10-28name parameter to glGetActiveAttribARB() should not be const.Brian Paul
Added shaderobjects.c to sources file.
2004-10-28renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol
to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
2004-10-28Add FreeBSD DRI build targets. Doesn't build at the moment, due to the sameEric Anholt
problems as Linux.
2004-10-28Use the generic __amd64__, instead of __AMD64__ which has to be defined by hand.Eric Anholt
2004-10-27updated PLIB URLBrian Paul
2004-10-27Bug #1713: Some rare libGL's have __glXFindDRIScreen defined but do notAdam Jackson
export it via glXGetProcAddress. These are not supported anymore, so print an error message to that effect.
2004-10-27remove unused entriesMichal Krol
2004-10-27fill api entries for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27add entries for extensions ARB_shader_objects, ARB_fragment_shader andMichal Krol
ARB_vertex_shader
2004-10-27add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol
ARB_fragment_shader
2004-10-27by karoshi - ARB_shader_objects implementationMichal Krol
empty routines by now
2004-10-27by karoshi - header file for ARB_shader_objects implementationMichal Krol
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27assign api offsets for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27regenerate with correct scriptMichal Krol
2004-10-27regenerate with correct scriptMichal Krol
2004-10-27fix DrawBufferARB entryMichal Krol
2004-10-27fix DrawBuffersARB entryMichal Krol
2004-10-27the file was empty!Michal Krol
2004-10-27by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol
2004-10-26As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513.Ian Romanick
2004-10-26added an attention-getting comment for developers who get stopped in ↵Brian Paul
_mesa_test_os_sse_support() while debugging
2004-10-26added stereo option (Jacek Rosik)Brian Paul
2004-10-25remove a -Werror from testing.Adam Jackson
2004-10-25Add glx/x11 to the DRI configs, and change the Solo configs to build glx/mini.Adam Jackson
2004-10-25Add DRI_LIB_DEPS for the DRI drivers to link against. Remove expat from theAdam Jackson
link list for libGL itself under DRI configurations, since the XML parsing code is in the drivers themselves.
2004-10-25Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.Adam Jackson
2004-10-25Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson
by adding 'glx/x11' to SRC_DIRS in your build config.
2004-10-25Import sarea.h from Xorg, needed for client GLX code.Adam Jackson
2004-10-24Implement ColorMaskNicolai Haehnle
2004-10-24Hardware accelerated depth clearNicolai Haehnle
2004-10-24Bug #1682: Mesa core code that gets linked into DRI drivers should never callAdam Jackson
through the GL API directly, but should instead use the GL_CALL macro.
2004-10-23wrap angle value (Philipp Klaus Krause)Brian Paul
2004-10-23addes osdemo32 target (J.P. Delport)Brian Paul
2004-10-23minor fixes from J.P. DelportBrian Paul