Age | Commit message (Collapse) | Author |
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It's legal for Fog.Start == Fog.End and conformance testing does so.
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It seems we get hash collisions fairly easily and the code as it was didn't
deal with that properly.
I think we need a simpler hashing interface...
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Fixes broken polygon stipple, aaline, aapoint stages
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If texturing happens to be enabled when glBitmap() is called, need to be
careful about choosing a sampler unit, etc.
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calling it.
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Results in a fair speed improvement.
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This fixes broken blits.
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It's possible the current vs/fs is null when cso_save_vertex/fragment_shader()
is called.
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The return value was never used.
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This reverts commit 1f0f029ba6f22ef4ada01fcdc153da91571a7963.
Which broke the debug build.
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Also, provide a separate flag to say whether the driver can handle
clipping/rhw tasks, in addition to the API flag which indicates they
have already been done.
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Otherwise we get a symbol clash with the copy in src/gallium/util .
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Also, fast path for re-fencing the same buffer multiple times with the same fence.
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