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2010-08-13intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt
2010-08-13glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt
This lets drivers override ir_to_mesa with their own codegen, or at least have a native alternative.
2010-08-13glsl2: Add support for ir_unop_neg to ir_mat_op_to_vecEric Anholt
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
These are passes that we expect all codegen to be happy with. The other lowering passes for Mesa IR are moved to the Mesa IR generator.
2010-08-13glsl2: Refresh autogenerated bison parser.Kenneth Graunke
2010-08-13Fix an MSVC build error (bugzilla 29570).Vinson Lee
2010-08-13glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick
In C++ you don't have to say 'struct' or 'class' if the declaration of the type has been seen. Some compilers will complain if you use 'struct' when 'class' should have been used and vice versa. Fixes bugzilla #29539.
2010-08-13Add missing intmax_t and uintmax_tIan Romanick
2010-08-13glsl2: Use stdint.h instead of inttypes.hIan Romanick
2010-08-13glsl2: Commit generated file changed by previous commitIan Romanick
2010-08-13glsl2: Use --nounistd to fix MSVC buildIan Romanick
Also remove the --never-interactive command line option for the preprocessor lexer. This was already done for main compiler lexer.
2010-08-13linker: Assign attrib location 0 if gl_Vertex is not usedIan Romanick
If gl_Vertex is not used in the shader, then attribute location 0 is available for use. Fixes piglit test case glsl-getattriblocation (bugzilla #29540).
2010-08-13glsl2: Include string.h in preprocessorJakob Bornecrantz
2010-08-13glsl2: Commit generated files changed by previous two commitsIan Romanick
2010-08-13glsl2: Avoid token name collisions with names used by Windows header filesIan Romanick
2010-08-13glsl2: Eliminate tokens for square matrix short namesIan Romanick
MAT2 and MAT2X2, for example, are treated identically by the parser. The language version based error checking (becuase mat2x2 is not available in GLSL 1.10) is already done in the lexer.
2010-08-13scons: Build the new glsl2 code.José Fonseca
2010-08-13talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0.José Fonseca
Based on Aras Pranckevičius' patch.
2010-08-13talloc: Import 2.0.1 code.José Fonseca
2010-08-12glsl2: Use MIN2 from macros.h instead of open coding itIan Romanick
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-12mesa: check for null shader->InfoLog before printingBrian Paul
2010-08-12glsl2: Commit generated file changed by previous commitIan Romanick
2010-08-12glsl2: Add missing include of string.hIan Romanick
Makes the build happy on non-GCC platforms.
2010-08-12gallium: Link DRI drivers with g++ and test with CXXJakob Bornecrantz
New shader compiler need libc++ runtime. This works already if we are using llvm so this just covers the !llvm case.
2010-08-11glsl2: Change command line options passed to flexIan Romanick
Remove --never-interactive because it is already specified in the source using %option. Use -o instead of --outfile. Some of the %option commands may also need to be removed for compatibility with older versions (e.g., 2.5.4) of flex. This should fix bugzilla #29209.
2010-08-11glsl2: Commit generated files changed by previous commitIan Romanick
2010-08-11glsl2: Use bison command line option to set prefixIan Romanick
Bison version 2.3 doesn't seem to support %name-prefix in the source. This should fix bugzilla #29207.
2010-08-11glsl2: Commit generated files changed by previous commitIan Romanick
2010-08-11glsl2: Emit error from lexer when illegal reserved word is encounteredIan Romanick
Without this, the parser will generate obtuse, useless error diagnostics when reservered word that are not used by the grammar are encountered in a shader. Fixes bugzilla #29519.
2010-08-11glsl2: Don't declare a variable called sig that shadows the other oneIan Romanick
Accidentally having a variable called 'sig' within an if-statement cause the higher scope 'sig' to always be NULL. As a result a new function signature was created for a function definition even when one already existed from a prototype declaration. Fixes piglit test case glsl-function-prototype (bugzilla #29520).
2010-08-11glcpp: Fix "unterminated if" diagnostic.Carl Worth
This was previously being appended to the output string *after* a copy of the supposedly final string was made and handed to the caller. So the diagnostic was never actually visible to the user. We fix this by moving the check for an unterminated #if from glcpp_parser_destroy to the calling function, preprocess. This fixes the test case 083-unterminated-if.c.
2010-08-11glccp: Regenerate glcpp-parse.cCarl Worth
Due to a recent change to glcpp-parse.y.
2010-08-11glcpp: Add an explicit diagnostic for #if with no expression.Carl Worth
This is more clear than the previously-generated diagnostic which was something confusing like "enexpected newline". This change makse test 080-if-witout-expression.c now pass.
2010-08-11glcpp: Reword diagnostic for #elif with no expressionCarl Worth
Rather than telling the user what to fix, the standard convention is to describe what the detected problem is. With this change, test 081-elif-without-expression now passes.
2010-08-11glcpp: Add several tests for diagnostics.Carl Worth
Which are proving to be useful since some of these tests are not yet acting as desired, (in particular, the unterminated if test is not generating any diagnostic).
2010-08-11glcpp: Regenerate glcpp-lex.cCarl Worth
After a recent change to glcpp-lex.l
2010-08-11glcpp: Initialize line and column numbers to 1, not 0.Carl Worth
Error messages make more sense this way since the convention is for the first line of a file to be numbered from 1, rather than 0.
2010-08-11glcpp-test: Capture the stderr output of the preprocessor.Carl Worth
This allows writing tests that verify diagnostics from the preprocessor.
2010-08-11configs: added -ltalloc to config filesBrian Paul
2010-08-11osmesa: link with new libglsl.a libBrian Paul
2010-08-11glsl2: added casts to silence warningsBrian Paul
2010-08-11glsl2: remove stray semicolonBrian Paul
2010-08-11glsl2: added casts to silence warningsBrian Paul
2010-08-11glsl2: add cast to silence warningBrian Paul
2010-08-11glsl2: remove stray semicolonBrian Paul
2010-08-11glsl2: move declarations before codeBrian Paul
2010-08-11glsl2: remove trailing comma to silence warningBrian Paul
2010-08-11glcpp: Clean up intermediate file when test suite is interrupted.Carl Worth
The glcpp-test script was leaving around bogus *.valgrind-errors files if a valgrind test was interrupted.
2010-08-11glcpp: Regenerate glcpp-parse.cCarl Worth
After a recent change to glcpp-parse.y