Age | Commit message (Collapse) | Author | |
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2010-07-07 | glsl2: Fix ir_div_to_mul_rcp for integer division. | Eric Anholt | |
rcp of an integer value did not produce the result you're looking for. Instead, do the a * rcp(b) as float and truncate after. This mostly fixes glsl-fs-loop-nested. | |||
2010-07-07 | glsl2: Actually add the declaration of _post_incdec_temp. | Eric Anholt | |
2010-07-07 | ir_constant_expression: Fix loop increments. | Kenneth Graunke | |
2010-07-07 | glsl2: Initialize yylineno and yycolumn so line numbers are sane. | Kenneth Graunke | |
2010-07-07 | glsl2: Put the initializer in the instruction stream after the declaration | Ian Romanick | |
2010-07-07 | exec_list: Add method to append one complete list to another | Ian Romanick | |
2010-07-07 | Revert "glsl2: Put the declaration in the instruction stream before its ↵ | Ian Romanick | |
initializer." This change causes segfaults in other tests. A fix for both sets of segfaults is coming. This reverts commit d4d630b72c7b7f38074addda0f1b819608247d93. | |||
2010-07-07 | ir_to_mesa: Add support for gl_TextureMatrix access. | Eric Anholt | |
Fixes glsl-vs-texturematrix-1, and glsl-vs-texturematrix-2 on swrast. | |||
2010-07-07 | ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk. | Eric Anholt | |
2010-07-07 | glsl2: Add a pass to simplify if statements returning from both sides. | Eric Anholt | |
This allows function inlining making the following tests work even without function calls implemented: glsl-fs-functions-2 glsl-fs-functions-3 glsl-vs-functions glsl-vs-functions-2 glsl-vs-functions-3 glsl-vs-vec4-indexing-5 (Note that those tests were designed to trigger actual function calls, and this defeats them. However, those testcases ended up catching the bug in the previous commit.) | |||
2010-07-07 | glsl2: Clean up vec_index_to_cond_assign after the clone return type change. | Eric Anholt | |
2010-07-07 | glsl2: Don't forget to walk the parameters to a function in the hv. | Eric Anholt | |
Fixes segfaults from use after free after the steal of ir nodes and free of the compile context. | |||
2010-07-07 | glsl2: Avoid null deref in scalar constant unop expressions. | Eric Anholt | |
2010-07-06 | glsl2: Put the declaration in the instruction stream before its initializer. | Eric Anholt | |
This fixes a regression in the generated code from when I did the ir_validate.cpp-driven rework of assignments. | |||
2010-07-06 | glsl2: Add pass for supporting variable vector indexing in rvalues. | Eric Anholt | |
The Mesa IR needs this to support vector indexing correctly, and hardware backends such as 915 would want this behavior as well. Fixes glsl-vs-vec4-indexing-2. | |||
2010-07-06 | ir_to_mesa: Add support for conditional moves. | Eric Anholt | |
Nothing generates conditional moves yet. | |||
2010-07-06 | glsl2: Clone methods return the type of the thing being cloned | Ian Romanick | |
This is as opposed to returning the type of the base class of the hierarchy. | |||
2010-07-06 | ir_constant_expression: Declare loop counting variables in the loops. | Kenneth Graunke | |
Fixes "name lookup of 'c' changed" warning. | |||
2010-07-06 | glsl2: Update TODO. | Kenneth Graunke | |
2010-07-06 | ir_constant_expression: Add support for dot products. | Kenneth Graunke | |
2010-07-06 | ir_constant_expression: Add support for matrix multiplication. | Kenneth Graunke | |
Also handles matrix/vector and vector/matrix multiplication. Fixes piglit tests const-matrix-multiply-01.frag, const-matrix-multiply-02.frag, and const-vec-mat.frag. | |||
2010-07-06 | ir_constant_expression: Support scalar * vector and scalar * matrix. | Kenneth Graunke | |
The test here is slightly different since we need to keep matrix multiplication separate. Fixes piglit tests const-vec-scalar-03.frag and const-mat-scalar-03.frag. | |||
2010-07-06 | ir_constant_expression: Support scalar / vector and scalar / matrix. | Kenneth Graunke | |
Fixes piglit tests const-vec-scalar-04.frag and const-mat-scalar-04.frag. | |||
2010-07-06 | ir_constant_expression: Support scalar - vector and scalar - matrix. | Kenneth Graunke | |
Fixes piglit tests const-vec-scalar-02.frag and const-mat-scalar-02.frag. | |||
2010-07-06 | ir_constant_expression: Support scalar + vector and scalar + matrix. | Kenneth Graunke | |
Fixes piglit tests const-vec-scalar-01.frag, const-vec-scalar-05.frag, and const-mat-scalar-01.frag. | |||
2010-07-06 | ir_constant_expression: Assert that both operands share a base type. | Kenneth Graunke | |
2010-07-06 | ir_constant_expression: Initialize op[0] and op[1] to NULL. | Kenneth Graunke | |
This makes it easy to check if there is a second argument. | |||
2010-07-06 | ir_constant_expression: Initialize all components of constant data to 0. | Kenneth Graunke | |
This is probably just a good idea, and will come in useful when implementing things like matrix multiplication. | |||
2010-07-06 | Add hash table helper functions for using pointers as hash keys | Ian Romanick | |
2010-07-06 | Make hashtable.h be C++ friendly | Ian Romanick | |
2010-07-06 | ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings. | Eric Anholt | |
The previous table didn't distinguish gl_Color for the VS and FS, so we would use the FS's attribute index for the VS and read undefined. This partially fixes glsl-routing to match its behavior on master. | |||
2010-07-02 | Refresh autogenerated file builtin_function.cpp. | Kenneth Graunke | |
2010-07-02 | glcpp: Add #error support. | Kenneth Graunke | |
2010-07-02 | glsl2: Fix for dead strings being stored in the symbol table. | Kenneth Graunke | |
2010-07-02 | ir_to_mesa: Fix uninitalized value. | Kenneth Graunke | |
2010-07-02 | glsl2/builtins: Use vector ops in the 130 version of "sign." | Kenneth Graunke | |
2010-07-02 | glsl2/builtins: Use vector ops in "smoothstep." | Kenneth Graunke | |
2010-07-02 | ir_to_mesa: Fix up implementation of ir_unop_exp. | Eric Anholt | |
OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2. It's the weird VP approximation helper opcode. Just implement it with OPCODE_POW instead. Fixes glsl-fs-exp. | |||
2010-07-02 | i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2). | Eric Anholt | |
The original glsl compiler would generate a.x * b.x + a.y * b.y, which we would do mul+mul+add for instead of this mul+mac. Fixes glsl-fs-dot-vec2. | |||
2010-07-02 | ir_to_mesa: Add support for scalar * mat, vec * mat. | Eric Anholt | |
This is not tested by piglit currently. | |||
2010-07-02 | ir_to_mesa: Add support for shadow comparison to texture instructions. | Eric Anholt | |
piglit lacks tests for this currently. | |||
2010-07-02 | ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it. | Eric Anholt | |
Fixes: glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2 | |||
2010-07-02 | glsl2: Print the linking info log in the stand-alone compiler | Ian Romanick | |
2010-07-02 | ir_to_mesa: Add support for projected non-shadow/bias/lod texturing. | Eric Anholt | |
Fixes: glsl-fs-texture2dproj glsl-fs-texture2dproj-2 | |||
2010-07-02 | ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present. | Eric Anholt | |
Fixes glsl-fs-texture2d-masked. | |||
2010-07-02 | ir_to_mesa: Don't forget to run the Mesa IR optimization passes. | Eric Anholt | |
With how we generate assignments, the trivial copy propagation in it is really important, and some drivers will really want the register allocation, too. | |||
2010-07-02 | glsl2: Add a pass to break ir_binop_div to _mul and _rcp. | Eric Anholt | |
This results in constant folding of a constant divisor. | |||
2010-07-01 | glsl2: Conditionally allow optional extensions to be enabled | Ian Romanick | |
The only optional extension currently supported by the compiler is GL_EXT_texture_array. | |||
2010-07-01 | glsl2: Append _TOK to some parser tokens | Ian Romanick | |
This prevents conflicts with defines elsewhere in Mesa and allows including mtypes.h in the compiler. | |||
2010-07-01 | glsl2: Conditionally define preprocessor tokens for optional extensions | Ian Romanick | |
The only optional extension currently supported by the compiler is GL_EXT_texture_array. |