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2004-02-28move _swrast_texture_table_lookup() to _mesa_lookup_rgba_chan()Brian Paul
2004-02-28consolidate some codeBrian Paul
2004-02-28replace color table FloatTable boolean with Type enumBrian Paul
2004-02-28paltex demo from recent texcombine changes. Minor clean-upsBrian Paul
2004-02-28Only print message about disabling HW TCL if the chip supports it in theMichel Dänzer
first place, and make the message a bit clearer. + Remove some extraneous whitespace.
2004-02-27Create all the right modes for 16-bit screens.Ian Romanick
2004-02-27Fix a problem with 24-bit screens. Modes with 0 stencil bits wereIan Romanick
erroneously marked as GLX_SLOW_CONFIG.
2004-02-27move _mesa_load_state_parameters() to state validation stageBrian Paul
2004-02-27fix PK2H, UP2H, PK2US bugsBrian Paul
2004-02-26check for null paramListBrian Paul
2004-02-26check for invalid fragment program in glDrawPixels, glCopyPixels and glBitmapBrian Paul
2004-02-26check for invalid vertex/fragment program in glBeginBrian Paul
2004-02-26fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functionsBrian Paul
2004-02-26fix library naming glitches (bug 904867)Brian Paul
2004-02-26Fix C/C++ calling conventions problem (Bug 904854)Brian Paul
2004-02-26Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3.Felix Kuehling
2004-02-26Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all ↵Felix Kuehling
savage vertex formats.
2004-02-26Forgot to remove savagevb.h in last commit.Felix Kuehling
2004-02-26Converted vertex setup to use t_vertex.[ch].Felix Kuehling
2004-02-26Create all the right modes for 16-bit screens.Ian Romanick
2004-02-26added _tnl_allow_vertex/pixel_fog() callsBrian Paul
2004-02-25Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul)Felix Kuehling
2004-02-25use ABS(Z) when computing blend factorsBrian Paul
2004-02-24call _tnl_allow_pixel/vertex_fog() funcsBrian Paul
2004-02-24turns out we probably need a _tnl_allow_pixel_fog() function afterallBrian Paul
2004-02-24jump through dispatch table instead of calling gl functions directlyBrian Paul
2004-02-24fix incorrect texcoord attribute indexBrian Paul
2004-02-24added some GLAPIENTRY keywords, minor clean-upsBrian Paul
2004-02-24s/transform/tnl/Brian Paul
2004-02-24upgraded to version 22Brian Paul
2004-02-24Yet another revision of _ae_update_state(). Issue both conventional ANDBrian Paul
generic vertex attribute commands, ignoring ctx->VertexProgram.Enabled since this function may be used during display list compilation.
2004-02-24added some const keywordsBrian Paul
2004-02-24glDrawArrays loop was wrongBrian Paul
2004-02-23updates from Erdi ChenBrian Paul
2004-02-23fix typo (Matt Case)Brian Paul
2004-02-23The available GLX version is now logged in addition to the clientIan Romanick
version and the server version.
2004-02-23delete the texturesDave Airlie
2004-02-22Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling
with modifications to make it work with current Mesa 6.
2004-02-21some minor tweaksBrian Paul
2004-02-20fixed some typosDaniel Borca
2004-02-19Refactored several variables out of XMesaVisual in favor of identicalIan Romanick
fields in __GLcontextModes (the base type). Removed the need to keep the XMesaVisualInfo pointer when building inside the X-server.
2004-02-17recent bug fixes/changes (fog, glArrayElement, triangle rasterization)Brian Paul
2004-02-17A few more tweaks to fog code.Brian Paul
Remove unneeded FABSF() macros. Added blend factor clamping in a few spots.
2004-02-17compute fog coord in eye space, not clip spaceBrian Paul
2004-02-17A bit of an overhaul of the fog code.Brian Paul
glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected.
2004-02-17define DO_FRAGMENT_FOG=1 to test fragment program fog optionBrian Paul
2004-02-17added SPAN_WBrian Paul
2004-02-17just some reformattingBrian Paul
2004-02-17some debug codeBrian Paul
2004-02-17added FogOption to fragment_program structBrian Paul