Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-06 | Make hashtable.h be C++ friendly | Ian Romanick | |
2010-07-06 | ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings. | Eric Anholt | |
The previous table didn't distinguish gl_Color for the VS and FS, so we would use the FS's attribute index for the VS and read undefined. This partially fixes glsl-routing to match its behavior on master. | |||
2010-07-02 | Refresh autogenerated file builtin_function.cpp. | Kenneth Graunke | |
2010-07-02 | glcpp: Add #error support. | Kenneth Graunke | |
2010-07-02 | glsl2: Fix for dead strings being stored in the symbol table. | Kenneth Graunke | |
2010-07-02 | ir_to_mesa: Fix uninitalized value. | Kenneth Graunke | |
2010-07-02 | glsl2/builtins: Use vector ops in the 130 version of "sign." | Kenneth Graunke | |
2010-07-02 | glsl2/builtins: Use vector ops in "smoothstep." | Kenneth Graunke | |
2010-07-02 | ir_to_mesa: Fix up implementation of ir_unop_exp. | Eric Anholt | |
OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2. It's the weird VP approximation helper opcode. Just implement it with OPCODE_POW instead. Fixes glsl-fs-exp. | |||
2010-07-02 | i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2). | Eric Anholt | |
The original glsl compiler would generate a.x * b.x + a.y * b.y, which we would do mul+mul+add for instead of this mul+mac. Fixes glsl-fs-dot-vec2. | |||
2010-07-02 | ir_to_mesa: Add support for scalar * mat, vec * mat. | Eric Anholt | |
This is not tested by piglit currently. | |||
2010-07-02 | ir_to_mesa: Add support for shadow comparison to texture instructions. | Eric Anholt | |
piglit lacks tests for this currently. | |||
2010-07-02 | ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it. | Eric Anholt | |
Fixes: glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2 | |||
2010-07-02 | glsl2: Print the linking info log in the stand-alone compiler | Ian Romanick | |
2010-07-02 | ir_to_mesa: Add support for projected non-shadow/bias/lod texturing. | Eric Anholt | |
Fixes: glsl-fs-texture2dproj glsl-fs-texture2dproj-2 | |||
2010-07-02 | ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present. | Eric Anholt | |
Fixes glsl-fs-texture2d-masked. | |||
2010-07-02 | ir_to_mesa: Don't forget to run the Mesa IR optimization passes. | Eric Anholt | |
With how we generate assignments, the trivial copy propagation in it is really important, and some drivers will really want the register allocation, too. | |||
2010-07-02 | glsl2: Add a pass to break ir_binop_div to _mul and _rcp. | Eric Anholt | |
This results in constant folding of a constant divisor. | |||
2010-07-01 | glsl2: Conditionally allow optional extensions to be enabled | Ian Romanick | |
The only optional extension currently supported by the compiler is GL_EXT_texture_array. | |||
2010-07-01 | glsl2: Append _TOK to some parser tokens | Ian Romanick | |
This prevents conflicts with defines elsewhere in Mesa and allows including mtypes.h in the compiler. | |||
2010-07-01 | glsl2: Conditionally define preprocessor tokens for optional extensions | Ian Romanick | |
The only optional extension currently supported by the compiler is GL_EXT_texture_array. | |||
2010-07-01 | glsl2: Define preprocessor tokens for extensions | Ian Romanick | |
Currently only GL_ARB_draw_buffers and GL_ARB_texture_rectangle are defined because those extensions are always enabled. This make tex_rect-03.frag pass. | |||
2010-07-01 | glsl2: Support AST-to-IR translation of invariant keyword | Ian Romanick | |
2010-07-01 | glsl2: Initialize ast_declarator_list::invariant in constructor | Ian Romanick | |
2010-07-01 | glsl2: Don't bounds check unsize array redeclarations | Ian Romanick | |
This along with several previous commits fix test CorrectUnsizedArray.frag. | |||
2010-07-01 | glsl2: Add gl_MaxTextureCoords | Ian Romanick | |
2010-07-01 | glsl2: Default delcaration of gl_TexCoord is unsized | Ian Romanick | |
2010-07-01 | glsl2: Change order of semaintic checks on variable declarations | Ian Romanick | |
This will make it easier to support more (valid) kinds of redeclarations. | |||
2010-07-01 | ir_to_mesa: Fill in remaining ops, remove default case for expression types. | Eric Anholt | |
We should now have support for all the expression types we need for GLSL 1.20. | |||
2010-07-01 | ir_to_mesa: Add support for ir_unop_rcp. | Eric Anholt | |
This isn't used at the moment, but will be soon. | |||
2010-07-01 | glsl2: Update README for what I've been thinking about with expr types work. | Eric Anholt | |
2010-07-01 | glsl2: Add a pass to convert mod(a, b) to b * fract(a/b). | Eric Anholt | |
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod. | |||
2010-07-01 | glsl2: Remove dead member from dead code visitor. | Eric Anholt | |
2010-07-01 | glsl2: Add ir_unop_fract as an expression type. | Eric Anholt | |
Most backends will prefer seeing this to seeing (a - floor(a)), so represent it explicitly. | |||
2010-06-30 | ir_to_mesa: Add support for discard instructions. | Eric Anholt | |
Fixes glsl-fs-discard-01. | |||
2010-06-30 | glsl2: Don't break sign() down by vector components. | Eric Anholt | |
2010-06-30 | ir_to_mesa: Add support for ir_unop_sign. | Eric Anholt | |
Fixes glsl-fs-sign, glsl-vs-sign. | |||
2010-06-30 | i965: Add support for OPCODE_SSG. | Eric Anholt | |
The old compiler didn't use SSG, and instead emitted SGT/SGT/SUB. We can do a little better for SSG than we do for the SGT series. | |||
2010-06-30 | ir_to_mesa: Add missing no-op type conversions. | Eric Anholt | |
Fixes glsl-fs-step. | |||
2010-06-30 | glsl2: Fix reversed value of step(). | Eric Anholt | |
It's 0.0 if x < edge, not 1.0. Partial fix for glsl-fs-step. | |||
2010-06-30 | ir_to_mesa: Note which of our expr ops are unsupported 1.30 features. | Eric Anholt | |
2010-06-30 | glsl2: Fix up the implementation of fract() for vector types. | Eric Anholt | |
There's no need to split each vector component out, just do vector ops. | |||
2010-06-30 | ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs. | Eric Anholt | |
2010-06-30 | ir_to_mesa: Send the negate field on to Mesa IR. | Eric Anholt | |
Fixes glsl-fs-neg. | |||
2010-06-30 | ir_to_mesa: When generating a swizzle, respect the reg's current swizzle. | Eric Anholt | |
Fixes depth-tex-modes-glsl. | |||
2010-06-30 | glsl2: Implement AST->HIR support for the "discard" instruction. | Kenneth Graunke | |
2010-06-30 | glsl2: Define new ir_discard instruction. | Kenneth Graunke | |
2010-06-30 | ir_to_mesa: Support gl_FragDepth. | Eric Anholt | |
Fixes glsl-bug-22603. | |||
2010-06-30 | glsl2: Allow a fragment shader to not write a color. | Eric Anholt | |
I can't find any text justifying this check, and it caused a reasonable-looking shader in glsl-bug-22603 (which writes only gl_FragDepth) to fail. | |||
2010-06-30 | mesa: Don't look in unallocatd param slots for parameter values. | Eric Anholt | |
glsl-derivs would add 40.0, 0.0, and 1.0 in order. When we went looking for 0.0, we'd find it in the second slot of the param, and use it, but param->Size would still be 1. When we went to add 1.0 and didn't find it, we'd put allocate it to that second slot and the 0.0 would actualy end up being 1.0. Fixes glsl-derivs, glsl-deriv-varyings. |