Age | Commit message (Collapse) | Author |
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They are often left in memory mapped files, and are not part of the XML
accept chars anyway.
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Unused uniforms are no longer included in the active uniforms list.
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indirect addressing used.
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In some cases, the vertex program output's semantic info didn't match up
with the fragment program's input semantic info. This info is now explicitly
passed into the st_translate_fragment_program() function.
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Implement NVIDIA [-1;+1] saturate mode.
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17173
Also, move GL_TEXTURE_RECTANGLE init code into separate function.
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see the top left portion if we've got larger screens on
other CRTC's
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we now have
src/gallium/winsys/drm/intel/{common,dri,egl}
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and get the same output on all.
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missing/null
fixes potential segfaults when vertex arrays are missing
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A winsys cannot expect that the surfaces passed display_surface are the
surfaces it created, as surface are now in generate texture views created
by pipe_screen. Indeed, the fact it was working so far was mere luck.
This fixes a weird tiled output when using the trace pipe driver.
Winsys' surfaces should die.
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