Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-10 | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen | |
The clean-up call to pipe->set_vertex_buffers() should use the same number of buffers as the first call. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2008-11-10 | gallium: fix typos in comments | Brian Paul | |
2008-11-10 | gallium: actually flip the coordinates | Zack Rusin | |
2008-11-09 | util: Fix util_fast_pow/exp2/log2. | Brian | |
- Use a lookup table for log2. - Compute (float) (1 << ipart) by tweaking with the exponent directly to avoid integer overflow and float conversion. - Also table negative exponents to avoid float division and branching. - Implement util_fast_exp as function of util_fast_exp2. -------- Cherry-picked from gallium-0.2: 8415d06d90a197e16554dab98d160334fd9f9f93 This fixes some pow() glitches seen in fslight.c, spectex.c, etc. Conflicts: src/gallium/auxiliary/util/u_math.h | |||
2008-11-09 | gallium: _debug_vprintf() should be silent if DEBUG is not defined | Brian | |
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Brian Paul | |
cherry-picked from master: 4550b0562d5b59890fccb0e7eb0dbef967d1ccf9 | |||
2008-11-06 | gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.c | Brian | |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | gallium: added st_print_shaders() function to help w/ debugging | Brian Paul | |
2008-11-06 | gallium: debug code to print vertex array data (disabled) | Brian Paul | |
2008-11-06 | softpipe: debug code (disabled) | Brian Paul | |
2008-11-05 | gallium: check execution mask in indirect register loads | Brian | |
Zero-out the index for disabled execution channels to avoid using potential garbage values (thus avoiding bad array indexing). | |||
2008-11-05 | gallium: don't range check tgsi register index for indirect accesses | Brian | |
Fixes progs/vp/arl.txt test. | |||
2008-11-05 | gallium: added check for degenerate drawing calls | Brian Paul | |
2008-11-05 | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at ↵ | Brian Paul | |
draw time This will warn the user that the shader being run may be using uninitialized uniform variables. | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code | Brian Paul | |
This prevents vertex shaders from referencing invalid memory locations when the shader is operating on less than four vertices or fragments. | |||
2008-11-05 | gallium: added tgsi_set_exec_mask() | Brian Paul | |
2008-11-05 | gallium: added some sanity check assertions for constant buffer indexing | Brian Paul | |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | |
2008-11-05 | gallium: added some debug code (disabled) | Brian Paul | |
2008-11-05 | gallium: disable some debug output | Brian Paul | |
2008-11-05 | i915: Remove faulty assert | Jakob Bornecrantz | |
2008-11-05 | draw: Implement TGSI_OPCODE_TRUNC. | michal | |
2008-11-05 | tgsi: Implement OPCODE_TRUNC. | michal | |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-01 | mesa: silence warnings | Brian Paul | |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul | |
This fixes a function inlining bug involving vars declared inside loop bodies. | |||
2008-11-01 | mesa: glsl tree print improvements | Brian Paul | |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul | |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | |
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul | |
2008-10-31 | mesa: do scope replacement for variable initializers too | Brian Paul | |
2008-10-31 | mesa: fix copy/paste error in GLSL error msg | Brian Paul | |
2008-10-29 | gallium: new sanity assertions in mmAllocMem() | Brian Paul | |
2008-10-29 | gallium: fix copy&paste bug | Brian Paul | |
2008-10-29 | gallium: fix alignment parameter passed to u_mmAllocMem() | Brian Paul | |
Was 32, now 5. The param is expressed as a power of two exponent. The net effect is that the alignment was a no-op on X86 but on PPC we always got the same memory address everytime rtasm_exec_malloc() was called. | |||
2008-10-28 | gallium: recognize DEBUG as well as DBG for debugging | Keith Whitwell | |
2008-10-20 | mesa: note that texcoords are generated by setup routines when pointsprite ↵ | Keith Whitwell | |
enabled | |||
2008-10-18 | gallium: add some checks for null surface pointers in state tracker | Brian Paul | |
Fixes some segfaults in low memory situations. | |||
2008-10-17 | mesa: redraw upon keypress in trivial/tri.c | Brian Paul | |
2008-10-17 | gallium: fix mis-matched malloc/free vs. aligned malloc/free | Brian Paul | |
Use aligned malloc/free for teximage data everywhere to be consistant. The mismatch didn't make any difference when HAVE_POSIX_MEMALIGN was defined. | |||
2008-10-14 | trivial: more vp tests | Keith Whitwell | |
2008-10-14 | vp: add simple vertex transform test | Keith Whitwell | |
2008-10-14 | mesa: modify fixed function vertex programs not to reference constant attributes | Keith Whitwell | |
2008-10-10 | mesa: new _mesa_set_vp_override() function for driver-override of vertex program | Brian Paul | |
Patch provide by Keith. Used in state tracker by DrawPixels to indicate that the state tracker (driver) is using its own vertex program. This prevents the texenvprogram code from replacing conventional shader inputs with state vars. Fixes glDraw/CopyPixels regressions. | |||
2008-10-09 | mesa: rasterizer state depends on ST_NEW_VERTEX_PROGRAM | Brian Paul | |
Check for per-vertex point size must be done when vertex program changes. | |||
2008-10-08 | mesa: in _mesa_combine_programs() take new STATE_CURRENT_ATTRIB color into ↵ | Brian Paul | |
account Commit 1680ef869625dc1fe9cf481b180382a34e0738e7 changed the texenv program to get color from a state register instead of a constant-valued vertex attribute. This broke program concatenation (so glDraw/CopyPixels broke). Now check if the second program get's color from a constant register and handle that case appropriately. | |||
2008-10-07 | Mesa: fix the case where there are no vertex attributes. | Stephane Marchesin | |
This is a backport of 8e8208d6db8b764568539784a6473d545dec2265 to gallium-0.1 |