Age | Commit message (Collapse) | Author |
|
|
|
We flush the command buffer so we don't emit mixed
state (with new and previous buffer size) command
buffer, this is especialy affecting zbuffer states.
|
|
vap index offset is programmed to 0 by the kernel, it
would add work to kernel checker to allow userspace
programming of this so it's now disallowed with CS
on KMS.
|
|
Two parts to this:
One we don't keep pointers to possibly freed memory anymore once we unbind the
drawables from the context. Brian I need to figure out what the comment
you made there, can we get a glean/piglit test so we can fix it properly?
If the new gc is the same as the oldGC, we call the unbind even though
we just bound it in that function. doh.
|
|
|
|
Conflicts:
src/mesa/main/api_validate.c
|
|
For the TXP instruction we check if the texcoord is really a 4-component
atttibute which requires the divide by W step. This check involved the
projtex_mask field. However, the projtex_mask field was being miscalculated
because of some confusion between vertex program outputs and fragment
program inputs.
1. Rework the size_masks calculation so we correctly set bits corresponding
to fragment program input attributes.
2. Rename projtex_mask to proj_attrib_mask since we're interested in more
than just texcoords (generic varying vars too).
3. Simply the indexing of the size_masks and proj_attrib_mask fields.
4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS
instead of a magic number.
5. Update comments, add new assertions.
With these changes the Lightsmark demo/benchmark renders correctly, until
we eventually hit a GPU lockup...
|
|
For some triangles we can generate quads which lie just outside the
surface bounds. Just check the quad's mask before trying to emit/process
the quad.
Fixes failed assertion in Lightsmark.
|
|
glsl compiler will not generate OPCODE_SWZ, and as a first step it would
be translated away to a MOV anyway (why?), but later internally this opcode is
generated (for EXT_texture_swizzling).
|
|
A 0 by 0 viewport size is legal. Don't clamp against lower bound of one.
The error checking earlier in the function prevents negative values.
|
|
The results were incorrect for some negative values of A.
See bug 21872.
|
|
|
|
|
|
|
|
|
|
|
|
Conflicts:
docs/relnotes-7.6.html
src/mesa/main/mtypes.h
|
|
Fixes memory leak when destroying framebuffers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As we're only using 32bit bitmasks.
|
|
|
|
Render results are only visible when the render cache is flushed.
softpipe_is_texture_referenced must reflect that or transfers to/from the
textures bound in the framebuffer won't be proceeded of the necessary
flush, causing transfer data to be outdated/clobbered.
This fixes conform drawpix test with softpipe.
|
|
Reverts part of commit d7ea9ddf5824556e47decac7ba200f37cf1e552f.
We were calling _mesa_reference_buffer_object() on some heap-allocated
memory that was uninitialized and could trigger an assertion.
We can actually go back to "looser" ref counting of the Null/default
buffer object in these cases.
|
|
|
|
|
|
|
|
Transparency is not relevant for this example, and leads to distraction
due to different results in alpha visuals, when capturing images to disk.
|
|
depth- and stencil renderbuffers.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
|
|
Conflicts:
progs/util/extfuncs.h
|
|
3f2e006b759705abd7c409d30f9aeb1f2a75b83f
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
|
|
|
|
...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
|
|
Refcounting of the null/default buffer object isn't perfect yet so be
extra safe.
|
|
|
|
|
|
Test the effect of GL_PERSPECTIVE_CORRECTION_HINT on color interpolation.
|
|
|
|
Tested with glean/texture_srgb and wine/d3d9 tests on RV535
|
|
This is handled entirely in core Mesa where the combiner state is converted
into a fragment program.
|
|
|
|
|
|
When the -arb option is specified we use GL_ARB_framebuffer_object intead
of GL_EXT_framebuffer_object.
For some vendors' OpenGL it's important to call the ARB entrypoints
instead of the EXT entrypoints to get correct behaviour. Use some
function pointer tricks to do this (instead of GLEW).
|
|
|
|
|
|
|