Age | Commit message (Collapse) | Author |
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We were sometimes referencing an invalid vertex.
Fixes progs/trivial/line-clip.c test among others.
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Surfaces are always in y=0=top raster order so the caller should invert
the Y coordinate if needed; don't do it in sp_surface_copy().
Fixes a glCopyTexture regression.
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Examine the currently bound color buffer's format to see if there's a good
format/type match.
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They are often left in memory mapped files, and are not part of the XML
accept chars anyway.
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Unused uniforms are no longer included in the active uniforms list.
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indirect addressing used.
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In some cases, the vertex program output's semantic info didn't match up
with the fragment program's input semantic info. This info is now explicitly
passed into the st_translate_fragment_program() function.
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Implement NVIDIA [-1;+1] saturate mode.
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17173
Also, move GL_TEXTURE_RECTANGLE init code into separate function.
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