Age | Commit message (Collapse) | Author |
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code is in the new file r200_fragshader.c. Reverse engeneered by Dave Airlie and me
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was refactored)
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the output is correct. Tests single-pass as well as multi-pass shader (only pseudo-dependant texture read though, and no tex coord swizzling), src and dst modifiers, src repetition, dst masks, constants, and some ops. Both shaders run succesfully with swrast as well as r200.
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the r200 and radeon driver
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Airlie, me)
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backOffset, backPitch, depthOffset, depthPitch, textureOffset fields.
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_tnl_vertex_program_stage. Fixes crashes when using vertex programs. Tested on r200 only (fix by Keith Whitwell)
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the same value
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ATI_fs instructions.
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ARB_vertex_program. Disable ARB_vertex_program by default - it is incredibly slow, and just plain doesn't work anyway (arbvptorus fails an assertion, arbvpmesh has bogus output)
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In driTexturesGone(), set bound = 0, not 99.
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Make sure oC alpha is populated when separate_specular enabled.
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implementations with less than 6 texture units correctly.
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Define suseconds_t for OpenVMS
Modified Files:
Mesa/src/mesa/drivers/x11/xm_dd.c
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when changing the global ati fragment shader constants.
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later applied srcRep)
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