Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-26 | intel: Handle decode of PIPE_CONTROL instructions. | Eric Anholt | |
2010-05-26 | i965: Move Gen6 debugging emit_mi_flush into the Gen6 block. | Eric Anholt | |
2010-05-26 | i965: Don't PIPE_CONTROL instruction cache flush. | Eric Anholt | |
This is a workaround for Ironlake errata. The emit_mi_flush is used for a few purposes: 1) Flushing write caches for RTT (including blit to texture) 2) Pipe fencing for sync objects 3) Spamming cache flushes to track down cache flush bugs Spamming cache flushes seems less important than following the docs, and we should probably do that with a different mechanism than the one for render cache flushes. | |||
2010-05-26 | i965: Emit MI_FLUSH before PSP on Ironlake for clip max threads errata. | Eric Anholt | |
2010-05-26 | gallivm: Remove unnecessary headers. | Vinson Lee | |
2010-05-26 | st/xorg: Remove unnecessary headers. | Vinson Lee | |
2010-05-26 | util: Remove unnecessary headers. | Vinson Lee | |
2010-05-26 | st/dri: Remove dri.c from SCons build. | Vinson Lee | |
This was missed in commit f501230db3a94c9328b8e769d9c17b2c3792e19c. Fixes SCons build. | |||
2010-05-26 | Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014 | Kristian Høgsberg | |
The es1 and es2 dispath table initialization code is generated from the API XML files and we can't easily share the dispatch table code setup. Keep the _mesa_init_shader_dispatch() part of the patch, but roll back the static-ization of shader entrypoints so es1 and es2 dispatch initialization still works. | |||
2010-05-26 | r300g: fix fence referencing | Marek Olšák | |
2010-05-25 | mesa: move all vertex array functions into varray.c | Brian Paul | |
2010-05-25 | mesa: added _mesa_GetVertexAttribIiv / AttribIuiv() | Brian Paul | |
Refactor the code for all the glGetVertexAttrib() functions. | |||
2010-05-25 | mesa: added _mesa_VertexAttribIPointer() | Brian Paul | |
2010-05-25 | mesa: new GL 3.0 VertexAttrib commands | Brian Paul | |
Still need to plug in API dispatch... | |||
2010-05-25 | mesa: make a bunch of shader API functions static | Brian Paul | |
2010-05-25 | mesa: display list support for uint uniforms | Brian Paul | |
Still need to plug into dispatcher... | |||
2010-05-25 | mesa: consolidate some glUniform code | Brian Paul | |
2010-05-25 | mesa: unsigned int uniform functions (GL3) | Brian Paul | |
2010-05-25 | mesa: support for unsigned int uniforms | Brian Paul | |
2010-05-26 | r300/compiler: implement SGT+SLE opcodes | Marek Olšák | |
Reported-by: Gianluca Anzolin <gianluca@sottospazio.it> | |||
2010-05-26 | r300/compiler: fix dumping r5xx vertex shaders | Marek Olšák | |
2010-05-26 | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák | |
Needed for vertex shaders too. | |||
2010-05-26 | r300/compiler: shorten swizzle expressions | Marek Olšák | |
2010-05-26 | rbug: add set sample mask passthrough. | Dave Airlie | |
This at least stops rbug segfaulting at startup. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-05-26 | r300g: more efficient finish + fix comments | Marek Olšák | |
2010-05-26 | r300g: implement fake but compliant fences | Marek Olšák | |
2010-05-25 | r300g: add r300_init_render_functions, remove r300_render.h | Marek Olšák | |
2010-05-25 | r300g: remove r300_query.h | Marek Olšák | |
2010-05-25 | r300g: remove r300_flush.h | Marek Olšák | |
2010-05-25 | r300g: add r300_init_blit_functions, remove r300_blit.h | Marek Olšák | |
2010-05-25 | util: update comments at blitter | Marek Olšák | |
2010-05-25 | util: fix indentation in blitter | Marek Olšák | |
2010-05-25 | r300g,util: remove pipe_surface from the util_blitter_copy interface and ↵ | Marek Olšák | |
clean up | |||
2010-05-25 | r300g,util: remove pipe_surface from the util_blitter_fill interface and ↵ | Marek Olšák | |
clean up | |||
2010-05-25 | util: remove unused util_blitter_copy_surface | Marek Olšák | |
2010-05-25 | drm_api: Remove type argument from create screen callback | Jakob Bornecrantz | |
With the removal of DRI1 support there where no use of this argument, some drivers didn't even properly check it. | |||
2010-05-25 | gallium: Remove dri1_api.h and winsys support for DRI1 | Jakob Bornecrantz | |
Since DRI1 support was dropped from st/dri it makes no sense to keep this code around. | |||
2010-05-25 | st/dri: Remove DRI1 support | Jakob Bornecrantz | |
Nobody used it and the current code had been trough so many changes yet never once being tested. | |||
2010-05-25 | llvmpipe: Stop relying on PIPE_FLUSH_TEXTURE_CACHE/PIPE_FLUSH_RENDER_CACHE ↵ | José Fonseca | |
magic. Flush means flush, i.e., all previous operations should be visible from other contexts. This does not imply unswizzling tiles, since unswizzling should be done on a needed basis for any context. | |||
2010-05-25 | gallivm: Choose an appropriate code generation optimization level. | José Fonseca | |
'Default' unless GALLIVM_DEBUG=nopt option is set. | |||
2010-05-24 | sw/xlib: NULL-out pointers after freeing image data | Brian Paul | |
This fixes a double-free() error when not using a shared memory XImage. The XDestroyImage() function frees the ximage->data buffer if non-NULL. If we free it ourselves, we also need to NULL-out the pointer. | |||
2010-05-24 | st/glx: check if deleting head of buffer list | Brian Paul | |
2010-05-24 | meta: Convert Z value from normalized to object-space in meta code | Brian Paul | |
Convert Z from a normalized value in the range [0, 1] to an object-space Z coordinate in [-1, +1] so that drawing at the new Z position with the default/identity ortho projection results in the original Z value. Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z value comes from the clear value or raster position. Fixes piglit tests fdo23670-depth_test, quad-invariance and glsl-orangebook-ch06-bump as well as oglc zbfunc.c. https://bugs.freedesktop.org/show_bug.cgi?id=23670 | |||
2010-05-24 | mesa: Reenable check for GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT | Kristian Høgsberg | |
The check was disabled when FEATURE_OES_framebuffer_object was enabled, since that used to mean we weren't implementing regular OpenGL semantics. Now that we can compile in support for multiple APIs, change the #ifdef to compile the check in when FEATURE_GL is enabled and enable the check for contexts that implement OpenGL at runtime. | |||
2010-05-24 | glsl: silence unused var warnings | Brian Paul | |
2010-05-24 | llvmpipe: Also test compressed formats in lp_test_format() | José Fonseca | |
2010-05-24 | llvmpipe: Fix lp_test_format on 32bit OSes. | José Fonseca | |
2010-04-30 | xorg-vmwgfx: Add vmwctrl proto | Jakob Bornecrantz | |
2010-05-24 | mesa: Handle FEATURE_es2_glsl differences at runtime too | Kristian Høgsberg | |
Now that we can support different APIs at runtime, we need to check the context for the API we're currently providing as well. https://bugs.freedesktop.org/show_bug.cgi?id=28194 | |||
2010-05-24 | llvmpipe: Delete extraneous arugment too. | José Fonseca | |