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2009-08-12progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul
2009-08-12demos: call SetUniformValues()Brian Paul
2009-08-12mesa: const qualifiersBrian Paul
2009-08-12vbo: use _mesa_is_bufferobj()Brian Paul
2009-08-12demos: rename InitUniforms() to SetUniformValues()Brian Paul
And call new PrintUniforms() in demos.
2009-08-12progs/util: added more shader utility functionsBrian Paul
2009-08-12mesa: use _mesa_is_bufferobj()Brian Paul
2009-08-12mesa: use _mesa_is_bufferobj()Brian Paul
2009-08-12mesa: new _mesa_is_bufferobj() functionBrian Paul
Tests if the given buffer object is a user-created, non-default buffer object. Use this instead of testing bufferobj->Name != 0.
2009-08-12i965: Make the cube mapping RCP use a writemask.Eric Anholt
Fixes cube mapping since the scalar changes.
2009-08-12i965: Allocate destination registers for GLSL TEX instructions contiguously.Eric Anholt
This matches brw_wm_pass*.c behavior, and fixes the norsetto shadow demo. Bug #19489
2009-08-12i965: drop dead scalar handling in GLSL.Eric Anholt
2009-08-12i965: Correct brw_wm_nr_args for WM_DELTAXY and WM_PIXELXY.Eric Anholt
2009-08-12i965: Drop GLSL ABS code, which is translated away in brw_wm_fp.Eric Anholt
2009-08-12i965: Drop code for emitting OPCODE_SUB, since brw_wm_fp.c makes it an ADD.Eric Anholt
2009-08-12i965: Store the dispatch width in the WM compile struct.Eric Anholt
I'll be using this in merging brw_wm_emit.c and brw_wm_glsl.c
2009-08-12i965: Handle scalar result swizzling in shared GLSL/non-GLSL code.Eric Anholt
This is preparation for merging of brw_wm_glsl.c and brw_wm_emit.c, and glsl.c doesn't swizzle channel results around.
2009-08-12i965: Flag ARL-using programs as requiring brw_wm_glsl.cEric Anholt
This doesn't fix the glean testcase, but I guess it provides hope.
2009-08-12i965: Remove some unused WM opcode args.Eric Anholt
2009-08-12i965: Avoid re-uploading the index buffer when we don't need to.Eric Anholt
No performance difference proven at 95% confidence with my GLSL demo (n=10).
2009-08-12r600: fix warningAlex Deucher
2009-08-12r600: state cleanupsAlex Deucher
2009-08-12r600: clean up Create/DestroyContextAlex Deucher
2009-08-12r200: Prevent TexGenMatrix from leaking when destroying r200 context.Pauli Nieminen
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
2009-08-12vbo: fix incorrect pointerBrian Paul
2009-08-12glsl: add gl_Vertex, gl_Normal, etc to list of active attributesBrian Paul
If a vertex shader uses gl_Vertex, gl_Normal, etc, we need to include them when the user queries the list of active attributes. Before this we were just including the user-defined attributes.
2009-08-12glsl: move predefined shader input/output info/code to slang_builtin.cBrian Paul
This is a more logical place for this code. Also add some functions for querying vertex shader input names, types, etc.
2009-08-12vbo: Avoid extra validation of DrawElements.Eric Anholt
This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them.
2009-08-12radeon: Minor warnings cleanup.Eric Anholt
2009-08-12i965: Use _MaxElement instead of index-calculated min/max for VBO bounds.Eric Anholt
2009-08-12radeon: Add protection against recursive DRM locking.Pauli Nieminen
Reference counting protects DRM lock call from recursive locking that would cause hang. Code also adds optional debugging output for recursive call that is compiled only if NDEBUG is not defined. This code is not 100% thread safe because mesa doesn't include increment and test atomic operation. There is built-in gcc functions but they are only available from gcc 4.2.
2009-08-12st/xorg: Acquire/drop DRM master in order to work with multiple servers.Michel Dänzer
2009-08-12gallium/glx/xlib: main/ prefix on Mesa includes, remove -I$(TOP)/src/mesa/main/Brian Paul
2009-08-12gallium/glx/xlib: updated commentsBrian Paul
2009-08-12gallium/glx/xlib: delete fakeglx.hBrian Paul
2009-08-12gallium/glx/xlib: rename fakeglx.c to glx_api.cBrian Paul
2009-08-12gallium/glx/xlib: delete glxapi.hBrian Paul
2009-08-12gallium/glx/xlib: rename fakeglx_fonts.c to glx_usefont.cBrian Paul
2009-08-12gallium/glx/xlib: rename glxapi.c to glx_getproc.cBrian Paul
2009-08-12gallium/glx/xlib: don't include fakeglx.hBrian Paul
2009-08-12gallium/glx/xlib: overhaul and simplification of the Gallium Xlib-based GLXBrian Paul
The old GLX dispatch table stuff isn't needed (same story for the Mesa/Xlib driver). The intention of that code was being able to switch on the fly between the real GLX library and the fake/Xlib-based emulation. That hasn't been used in a long time. Next up: some file renaming.
2009-08-12r600: A shader is bound that exports Z as a float into Red channelCooper Yuan
2009-08-11egl: Use _eglAddAtExitCall to free thread infos and displays.Chia-I Wu
Thread infos and displays are usually not freed by applications. This commit add atexit calls to free them. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Add _eglAddAtExitCall.Chia-I Wu
Add a convenient wrapper to register atexit calls. Add mutex to _eglGlobal along the way. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Make _eglGlobal initialize statically.Chia-I Wu
Now that display and surface hash tables are moved out, _eglGlobal can be initialized statically. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Implement _eglFiniDisplay.Chia-I Wu
_eglFiniDisplay is called at exit time to free allocated displays. It is, however, not used right now. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Make display and surface hash tables local.Chia-I Wu
Move display and surface hash tables to egldisplay.c, and have them initialized on demand. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Initialize current thread management on demand.Chia-I Wu
Current thread management was initialized in _eglInitGlobals, which is called only in eglGetDisplay. Since EGL does not require eglGetDisplay to be called first, the initialization is better to be done on demand. _eglFiniCurrent is removed, as it is not called at all. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Destroy eglThreadInfo on thread exit.Chia-I Wu
This is done through pthread TSD destructor. It destroys all thread infos except for main thread's. The thread info of the main thread is destroyed by _eglFiniCurrent. TLS case is not supported yet. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Add eglmutex.h.Chia-I Wu
The implementation uses pthread mutex when available. Otherwise, it is no-op. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>