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2009-02-21mesa: regenerated gl_mange.h fileBrian Paul
2009-02-21mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul
Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop.
2009-02-21mesa: use an array for current texture objectsBrian Paul
Use loops to consolidate lots of texture object code.
2009-02-21mesa: use an array for default texture objectsBrian Paul
Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers...
2009-02-21mesa: re-org texgen stateBrian Paul
New gl_texgen struct allows quite a bit of code reduction.
2009-02-21intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg
The intelImage also holds a reference to the miptree, so unref that as well.
2009-02-21intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt
This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5.
2009-02-21i965: Fix render target read domains.Eric Anholt
We were asking for something illegal (write_domain != 0 && read_domains != write_domain) because at the time of writing the region surfaces were used for texturing occasionally as well, and we weren't really clear on the model GEM was going to use. This reliably triggered a kernel bug with domain handling, resulting in oglconform mustpass.c failure. Of course, it only became visible after 01bc4d441fd6821ad9fc20d5e9544e4e587e4ff0 cleaned up some gratuitous flushing.
2009-02-20gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX ↵Brian Paul
instructions These texture types were defined but never put to use. For the time being though, the Mesa->TGSI translater isn't emitting these targets. See the XXX comment in map_texture_target().
2009-02-20i965: use the new prog_instruction::TexShadow fieldBrian Paul
GLSL shadow() sampler calls are properly propogated down to the driver now. The glean glsl1 shadow() tests work (except for the alpha channel).
2009-02-20i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul
Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however.
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
Such TEX instructions will have the TexShadow flag set. The gl_program::ShadowSamplers field is now set in the linker. We missed that before.
2009-02-20mesa: add TexShadow field to prog_instructionBrian Paul
If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if the instruction is a texture fetch with shadow compare.
2009-02-20i965: separate emit_op() and emit_tex_op() functionsBrian Paul
2009-02-20mesa: freshen-up comments, move some fields in prog_instructionBrian Paul
2009-02-20i965: update comment, use const qualifierBrian Paul
2009-02-20i965: var renaming, clean-upBrian Paul
2009-02-20i965: added commentBrian Paul
2009-02-20intel: fix datatype typo, s/GLboolean/GLuint/Brian Paul
Fixes mysterious failures in glean glsl1 test.
2009-02-20i965: additional debug outputBrian Paul
2009-02-20glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul
2009-02-20glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul
2009-02-20util/debug: need to fflush(stderr) on windowsKeith Whitwell
Hard to believe... but true.
2009-02-20util: Also output messages to stderr on windows.José Fonseca
When there is a console attached, and no debugger attached.
2009-02-20wgl: Prevent null pointer reference.José Fonseca
2009-02-20util: Stack backtracing facilities.José Fonseca
Not much useful until we have symbol lookup.
2009-02-20gallium: s/GALLIUM_DRIVER_DIRS/GALLIUM_DRIVERS_DIRS/Jakob Bornecrantz
2009-02-20gallium: Improve recursive makefilesJakob Bornecrantz
2009-02-20gallium: Improve winsys dri template MakefileJakob Bornecrantz
LIBNAME_EGL had to be removed since if you didn't set it (nobody set it anyways) make would get it confused it with the $(TOP)/lib/gallium target.
2009-02-20intel: Use new makefile template for drm gemJakob Bornecrantz
2009-02-20nouveau: Use new makefile template for drm commonJakob Bornecrantz
2009-02-20gallium: Improve makefiles for librariesJakob Bornecrantz
The template makefile that most libraries in gallium included was based on dri and had a bunch unrelevant junk in it. Update it and improve the depending makefiles.
2009-02-20nouveau: reenable all the non-nv50 pipe driversBen Skeggs
They still won't build yet, but anyway..
2009-02-20nv50: remove unused variableBen Skeggs
2009-02-20nv50: fix occlusion queriesBen Skeggs
Left behind from some gallium changes a while back..
2009-02-20nv50: rework for texture_transfer changesBen Skeggs
2009-02-19gallium: Renable pipe drivers disabled during vbuf changesJakob Bornecrantz
i965simple is not enabled because it is still broken.
2009-02-19trival: Make the last of progs show the nameJakob Bornecrantz
2009-02-19mesa: support GL_EXT_stencil_two_side in gallium/mesa state trackerBrian Paul
Since Ian's patch of a few weeks ago, we can enable all three variations of two-sided stencil. Update the state tracker to handle the extra back- face state and turn on the EXT. Note: there's a new Glean test for two-sided stencil now...
2009-02-19mesa: fix/update/restore comments related to two-sided stencilBrian Paul
2009-02-19mesa: initialize ctx->Stencil._BackFace = 1Brian Paul
Back-face stencil operations didn't work correctly because this value was zero. It needs to be 1 or 2. The only place it's set otherwise is in glEnable/Disable(GL_STENCIL_TEST_TWO_SIDE_EXT).
2009-02-14draw: Fix segfault if rast is nullJakob Bornecrantz
2009-02-19gallium/winsys/xlib: Fix build with USE_XSHM undefined.Michel Dänzer
2009-02-19wgl: debug_printf in the main entry/exit pointsJosé Fonseca
2009-02-19mesa: Free the util shaders with the gallium's FREE.José Fonseca
2009-02-19wgl: Call pipe_screen::destroy on exit.José Fonseca
2009-02-19egl: glx updates for FBconfigsAlan Hourihane
2009-02-19egl: if a surface type isn't defined let's default to EGL_WINDOW_BITAlan Hourihane
2009-02-14trivial: Add quadstrip-clipJakob Bornecrantz
2009-02-19egl: error checkingAlan Hourihane