Age | Commit message (Collapse) | Author |
|
|
|
color calculations to the GPU). Two-side lighting fallback no longer needed and eliminated.
|
|
|
|
|
|
more efficiently.
Remove switches/conditionals from vertex attribute wrappers.
glMultiTexCoord is implemented in terms of glVertexAttrib.
|
|
|
|
In fact, handle all conventional vertex attributes in terms of generic
attributes (execept for edge flags and color indexes).
|
|
|
|
|
|
|
|
|
|
|
|
ARB_texture_env_combine state.
|
|
texture
|
|
|
|
overwriting dma region
|
|
|
|
|
|
can disable any extension if necessary.
|
|
|
|
|
|
update to newer Mesa interfaces...
|
|
this compiles but I doubt it works but it is a better starting point
than the branch
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
rather than rasterization. A crutch to hw with wonky line
rasterizers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
demo bug)
|
|
|
|
|
|
|
|
|