Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-13 | windows: try to create a context in wglCreateLayerContext() | Karl Schultz | |
2009-01-12 | i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels(). | Brian Paul | |
As for glBitmap, it needs to be an NDC coord in [-1,1]. | |||
2009-01-12 | i965: fix broken glBitmap + depth test | Brian Paul | |
When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1]. | |||
2009-01-12 | i965: fix broken ARB fp fog options | Brian Paul | |
Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG). | |||
2009-01-12 | autoconf: Only _GNU_SOURCE feature test macro needed on gnu systems | Dan Nicholson | |
According to feature_test_macros(7), _GNU_SOURCE encompasses all the other feature macros we were setting, so we can just dispose of them. | |||
2009-01-12 | mesa: match against *-gnu* instead of *-gnu in configure.ac | Julien Cristau | |
Fixes build on arm-linux-gnueabi | |||
2009-01-12 | windows: updated VC8 project files | Thomas Henn | |
2009-01-12 | glsl: better fix for for-loop scope issue (commit ↵ | Brian Paul | |
6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0) | |||
2009-01-12 | windows: added new sources for 7.3 (may be more, needs testing) | Brian Paul | |
2009-01-12 | mesa: add osmesa.pc.in to tarball list | Brian Paul | |
2009-01-11 | Build fixes for gcc 2.95 | Matthieu Herrb | |
2009-01-11 | Big endian fixes. | Matthieu Herrb | |
2009-01-11 | build fix on big endian OpenBSD architectures. | Matthieu Herrb | |
2009-01-11 | replace nearbyint() by rint() for now. | Matthieu Herrb | |
2009-01-11 | Fix build with GCC 2.95. | Owain G. Ainsworth | |
2009-01-11 | __builtin_expect is a gcc 3.x feature. define it out for gcc 2.95. | Matthieu Herrb | |
Patch suggested by miod@. Thanks. | |||
2009-01-10 | mesa: require libdrm 2.4.3 in configure.ac | Brian | |
2009-01-10 | mesa: omit old headers from tarball | Brian Paul | |
2009-01-10 | docs: document deprecated/removed headers/interfaces | Brian Paul | |
2009-01-10 | mesa: remove old GLView.h header for BeOS | Brian Paul | |
2009-01-10 | mesa: remove deprecated headers from Makefile.am | Brian Paul | |
2009-01-10 | mesa: deprecate GL/amesa.h header (allegro driver) | Brian Paul | |
2009-01-10 | mesa: deprecate the GL/fxmesa.h header | Brian Paul | |
2009-01-10 | mesa: remove the ancient include/GL/ugl*.h headers | Brian Paul | |
2009-01-10 | xmesa: deprecate the "XMesa" interface | Brian Paul | |
Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public. | |||
2009-01-10 | docs: prerequisite updates | Brian Paul | |
2009-01-10 | glsl: force creation of new scope for for-loop body | Brian Paul | |
Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that... | |||
2009-01-10 | glsl: replace 0/1 with GL_FALSE/GL_TRUE | Brian Paul | |
2009-01-09 | swrast: Fix GL_ATI_separate_stencil | Ian Romanick | |
GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table. | |||
2009-01-09 | glsl: make minimum struct size = 2, not 1 | Brian Paul | |
1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders. | |||
2009-01-08 | mesa: 7.3-rc-1 Makefile changes | Brian Paul | |
2009-01-08 | mesa: latest glxext.h header, no version change | Brian Paul | |
2009-01-08 | mesa: import glext.h version 44 | Brian Paul | |
2009-01-08 | docs: dri2proto, libdrm tweaks | Brian Paul | |
2009-01-08 | glsl: fix typo in the vec2 += operator function | Brian Paul | |
2009-01-08 | mesa: set version string to 7.3-rc1 | Brian Paul | |
2009-01-08 | docs: updated Cell docs, from gallium-0.2 branch | Brian Paul | |
2009-01-08 | docs: more 7.3 doc updates | Brian Paul | |
2009-01-08 | docs: import 7.2 relnotes, start on 7.3 relnotes | Brian Paul | |
2009-01-08 | glsl: fix broken +=, -=, *=, /= operators | Brian Paul | |
These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible. | |||
2009-01-08 | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul | |
2009-01-07 | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt | |
2009-01-07 | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change. | Eric Anholt | |
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM. | |||
2009-01-07 | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | |
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-07 | i965: Remove dead brw_vs_tnl.c | Eric Anholt | |
2009-01-07 | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | |
If gl_FragData[0] is written but not gl_FragCOlor, use the former. | |||
2009-01-07 | mesa: additional case in file_string() | Brian Paul | |
2009-01-07 | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | |
Now the #extension directives can be handled properly. | |||
2009-01-07 | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | |
2009-01-07 | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | |
gl_FragData[] |