Age | Commit message (Collapse) | Author |
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flatshade-first"
This reverts commit ad44e68706877ab06929747e7a82c718c1c27e02.
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The driver/pipeline will still be applying flatshade-first state to the
triangles emitted from vcache, so there's no need to rotate the vertices
of most primitives. The only exception is POLYGON, as explained in the
code.
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For situations where one has a reserve memory pool, or
a faster/slower pool.
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Reuse cached buffers up to twice as big a requested.
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debug_get_bool_option will interpret "n", "no", "0", "f", or
"false" as FALSE; and everything else as TRUE. The default value
(used when the variable is not set) is received as a parameter.
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framebuffer.c
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pixel.c is just the API-related code now.
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e.g.
const int kernelSize = 9;
uniform vec2 kernel[kernelSize];
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None of the fetch and store functions implemented.
This atleast stops shadowtex from locking the GPU on
i915 with the linux-dri-x86 target. It most of it looks
okay, with the exception of actually displaying the texture.
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Allows regular DRI drivers to work with libEGL.
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