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The old implementation fetches fbconfigs or glx visuals once and assumes the list
describes both fbconfigs and glx visuals. This patch splits it up and fetches
visuals and fbconfigs in two steps and keep the two lists separate. A server
could have no glx visuals or no glx fbconfigs and the old code wouldn't know the
difference.
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This seems to have got lost somehow during the recent DRI interface changes.
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This is for consistency with glproto. The GL_CORE defines should probably be
dropped.
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Author: Alexander Gottwald <alexander.gottwald@s1999.tu-chemnitz.de>
Date: Mon Jun 21 13:35:05 2004 +0000
Bug 782: Merge native OpenGL for Windows from CYGWIN branch
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Thanks to dri2, xf86dri no longer uses __DRI types.
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Conflicts:
src/mesa/drivers/dri/i915/intel_screen.c
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This new API lets the loader examine DRI level extensions provided by the
driver in a forward compatible manner.
Much of the churn in the DRI interface is adding support for new
extensions or removing old, unused extensions. This new extension
mechanism lets the loader query the extensions provided by the driver
and implement the extensions it knows about. Deprecating extensions
is done by not exporting that extension in the list, which doesn't
require keeping old function pointers around to preserve ABI.
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This pulls the top level createNewScreen entry point out of the drivers
and rewrites __driUtilCreateNewScreen in dri_util.c to be the new entry point.
The change moves more logic into the common/ layer and changes the
createNewScreen entry point to only be defined in one place.
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The entrypoints take a mix of __DRIscreen * and void * (screen private)
arguments (similarly for contexts and drawables). This patch does away
with passing the private void pointer and always only passes the fully
typed __DRIscreen pointer and always as the first argument.
This makes the interface more consistent and increases type safety, and
catches a bug where we would pass a screen private to DRIdrawable::getSBC.
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The screenConfigs field of __DRIscreen points back to the containing
__GLXscreenConfigs struct. This is a serious abstraction violation; it
assumes that the loader is libGL and that there *is* a __GLXscreenConfigs
type in the loader.
Using the containerOf macro, we can get from the __DRIscreen pointer to
the containing __GLXscreenConfigs struct, at a place in the stack
where the above is a valid assumption. Besides, the __DRI* structs shouldn't
hold state other than the private pointer.
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__glXinitialize() can't be called with the GLX lock held. Just
pass in the __GLXscreenConfigs pointer so we don't have to look it
up in __GLXdisplayPrivate.
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As for createDrawable and destroyDrawable, these functions immediately
upon entry to driCreateNewContext and immediately before exit from
driDestroyContext. Instead of passing function pointers back and forth
just obtain the drm_context_t prior to calling DRIscreen::createNewContext
and pass it as a parameter.
This change also lets us keep the DRI context XID in the libGL loader only.
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All the DRI driver did was call the createDrawable callback immediately
upon entry to DRIscreen::createNewDrawable to get the drm_drawable_t.
We can just call that before calling into the DRI driver and pass the
returned drm_drawable_t as an argument to the DRI entry point.
Likewise for destroyDrawable.
Also, DRIdrawablePrivate::draw isn't used anywhere, and since the
driver no longer needs the XID of the drawable we can now drop that.
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Many DRI entry points took a __DRInativeDisplay pointer and a screen
index as arguments. The only use for the native display pointer was to
pass it back to the loader when looking up the __DRIscreen for the given
screen index.
Instead, let's just pass in the __DRIscreen pointer directly, which
let's drop the __DRInativeDisplay type and the getScreen function.
The assumption is now that the loader will be able to retrieve context
from the __DRIscreen pointer when necessary.
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