Age | Commit message (Collapse) | Author |
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The default value of EGL_RENDERABLE_TYPE is EGL_OPENGL_ES_BIT. The
proper values should be specified if we are not using OpenGL ES.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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st_api.c is supposed to define st_api_OpenGL to advertise OpenGL
support. However, the linker discards the symbol because it has no
user. It is better to leave this to other state trackers that link to
libmesagallium.a.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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It missed a stub for st_get_proc_address, and st_make_current should
return a boolean.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Define st_api_OpenVG to advertise OpenVG support.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This was a silent dependency before, but now we really need 1.4.11 for
INTEL_swap_event support, so check for it.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
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Conflicts due to DRI1 removal:
src/mesa/drivers/dri/intel/intel_context.c
src/mesa/drivers/dri/intel/intel_screen.c
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Mark all functions start with glX as public.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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These functions are the API of Gallium state tracker, and are used by
EGL.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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As the default build has -fvisibility=hidden, add a macro to control the
visibility.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Mark VG and VGU functions as public.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Temporary. We should soon have the ability to integrate with any driver
via glx extensions.
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As displaying surfaces directly isn't supported by the python state
tracker.
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As the python state tracker is not integrated with window system an
cannot present surfaces directly.
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It was bugging me. +1 FPS on softpipe.
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The current glCompressedTexImage support in the state tracker assumes
that compressed textures have minimal pitch.
However, in some cases this is not true, such as for mipmaps of non-POT
compressed textures on nVidia hardware.
This patch adds a check and does a memcpy for each line instead of the
whole image in that case.
Signed-off-by: Keith Whitwell <keithw@vmware.com>
Tweaks for C90 compilation.
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If somebody goes through that much effort, they probably intended it.
So humor them. :3
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copypix works just fine.
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the xorg state tracker really wants the driver to handle overlapping
blits, and r300 uses u_blitter for blits. This patch adds overlapping
blit support via a temporary surface when its required.
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Argfl. Some of this code is so questionable.
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Goddammit, some of these hax are really annoying.
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According to the docs, this decreases stalls, and indeed we get a tiny
bit more glxgears from it.
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Simplify the code. Added a comment to keep me from doing it again.
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I want to stab things now.
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On r100 we emit the indices inline so we need to account
for that in the emission size.
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This bug was fixed in libdrm ages ago, port to non-kms
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Fixes gnome-shell on nouveau, as well as window resize with various
other applications.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Also do state-change checks. ZTOP's too important to not check.
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Also a bit of ztop.
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Meh.
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No benefits yet.
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Explain how to build for windows. Both MSVC 9 and cross MinGW supported.
Stop documenting LLVM 2.5 as supported. It still supported at the moment
but it will soon stop being.
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This allows libEGL to be built as a static library and removes libX11
from the dependencies.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The call to _eglSwapBuffers is unnecessary, and the function is missing
when -fvisibility=hidden. Also remove the extraneous braces and indent
the block.
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debug builds.
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ad-hoc definitions.
Everybody is using the C99's integer types. Everybody except Microsoft,
which in turns means everybody is including their own definitions of C99
integer types for MSVC, causing duplicate definitions when linking two
projects. This is the case of building Gallium and LLVM with MSVC.
Shipping alternative stdint.h and stdbool.h headers for MSVC allows us
to share a single definition. It also removes clutter from the Gallium
headers.
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Depth buffer accelerated blits aren't implemented yet.
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Needed to support the SwapBuffers code properly.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
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Print out count, finish rendering, etc. Makes the -sn option more useful.
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Since this program is used for testing, catching this case can be helpful.
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Doing simple buffer clears isn't enough to actually allocate render buffers, we
need to do real drawing.
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