Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-25 | draw: don't use fetch_and_store for bypass_vs mode, it's not quite right | Keith Whitwell | |
2008-03-25 | mesa: append fog instructions after parsing if a fog option is set | Brian Paul | |
Drivers don't have to worry about it then. | |||
2008-03-25 | mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X | Brian Paul | |
This makes things easier on the back-end when generating GPU code. | |||
2008-03-25 | Fix typo | José Fonseca | |
2008-03-25 | draw: take primitive into account when deciding if the pipeline is active | Keith Whitwell | |
2008-03-25 | gallium: Use debug_get_option for GETENV | José Fonseca | |
2008-03-25 | gallium: Fix default option on Windows. | José Fonseca | |
2008-03-24 | gallium: don't enable stencil test if no stencil buffer. | Brian Paul | |
Also, if not doing two-sided stencil, set back-face state = front-face state. | |||
2008-03-25 | nv40: respect do_flip in surface_copy() | Ben Skeggs | |
2008-03-24 | gallium: be smarter about picking the sampler unit for pstipple, aaalines | Brian | |
Also, if the app really uses all available sampler/texture units, don't just die. Just use the last sampler for the pstipple or aaline texture. | |||
2008-03-25 | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1 | Ben Skeggs | |
2008-03-25 | nouveau: refcount buffers on validate list. | Ben Skeggs | |
2008-03-24 | gallium: fix a few bugs, warnings in the p_debug code | Brian | |
added missing _ to a _debug_printf() call. | |||
2008-03-24 | gallium: move sampler_unit field to pstip_fragment_shader since it's per-shader | Brian | |
Also, fix another texture refcounting bug. | |||
2008-03-24 | gallium: save/restore samplers in draw_textured_quad() | Brian | |
2008-03-24 | mesa: call glutDestroyWindow (help find mem leaks) | Brian Paul | |
2008-03-24 | gallium: fix a few texture border/mipmap glitches found w/ conform | Brian Paul | |
2008-03-24 | gallium: check SamplersUsed to determine if texture needed, as in ↵ | Brian Paul | |
st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state. | |||
2008-03-24 | gallium: make a copy of the vertex shader's token array. | Brian | |
This solves problems when the state tracker frees the token array when the draw module still needs it. | |||
2008-03-24 | gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs) | Brian | |
2008-03-24 | gallium: added tgsi_num_tokens() function to return number of tokens in ↵ | Brian | |
token array. Maybe move to a different file someday. | |||
2008-03-24 | gallium: Simple cross platform get-opt system. | José Fonseca | |
Uses getenv on Linux, and a memory mapped text file on Windows. It supports boolean options, flags, and plain strings. | |||
2008-03-24 | gallium: cleanup p_debug | José Fonseca | |
Now debug_printf is disabled on release builds. Use debug_error or _debug_printf to output messages on release versions. | |||
2008-03-24 | gallium: move filter assignment out of loop | Brian | |
2008-03-24 | gallium: fix REALLOC() to copy smaller of old/new sizes | Brian | |
2008-03-24 | gallium: Protect operator precedence in macro. | José Fonseca | |
2008-03-24 | gallium: free bitmap fragment shaders, misc clean-up | Brian Paul | |
2008-03-24 | gallium: add missing cso_save_samplers() call | Brian Paul | |
2008-03-24 | gallium: Remove util_gen_mipmap_filter(). | Michal Krol | |
2008-03-24 | gallium: pass the filter mode to util_gen_mipmap(). | Brian | |
Remove util_gen_mipmap_filter() when no longer used. | |||
2008-03-24 | gallium: tweak coords in u_gen_mipmap code | Michal Krol | |
2008-03-24 | draw: pre-declare referenced structs | Keith Whitwell | |
2008-03-24 | Revert "draw: Fix #include order to fix Linux build." | Keith Whitwell | |
This reverts commit a6d17bf671d6bfbb187a62ba14b9ad08fb5dafe1. | |||
2008-03-24 | draw: Fix #include order to fix Linux build. | Michel Dänzer | |
2008-03-24 | nv40: maintain pipe_surface status field | Ben Skeggs | |
2008-03-24 | nv40: respect rasterizer cso bypass_clipping flag | Ben Skeggs | |
2008-03-24 | nouveau: fix infinite wait on space for userbuf. | Ben Skeggs | |
A recent commit removed a bug which essentially caused a sync after each use of a user buffer. In fixing it, the scratch area can now become fragmented under some circumstances leading to nouveau_bo_tmp() waiting forever for a large enough block of free space. This fixes ppracer, gl-117 and probably a heap of other apps. | |||
2008-03-23 | draw: check need_pipeline() in passthrough | Keith Whitwell | |
2008-03-23 | draw: tweak the definition of draw_need_pipeline, fix minor bug | Keith Whitwell | |
2008-03-23 | draw: fix crlf | Keith Whitwell | |
2008-03-23 | draw: rename emit functions to match pipe_format names | Keith Whitwell | |
2008-03-23 | draw: restructure fetch/emit as a pair of function calls | Keith Whitwell | |
2008-03-23 | gallium: Add util_gen_mipmap_filter(). | Michal Krol | |
We need a way to specify the type of minification filter used to downsample mipmap levels. The old util_gen_mipmap() retains its behaviour and uses LINEAR filter. | |||
2008-03-23 | gallium: Fix memory leak. | José Fonseca | |
pipe cso's were being destroyed, but the hash elements themselves not. proper fix is IMHO add a destructor callback to cso_hash. | |||
2008-03-23 | gallium: Remove the debug_mask_* stuff. | José Fonseca | |
Overcomplex and not much different from using a global variable... | |||
2008-03-23 | gallium: Fix typo. | José Fonseca | |
2008-03-23 | gallium: Memory debugging utilities. | José Fonseca | |
There are no known tools for windows kernel memory debugging, so this is a simple set of malloc etc wrappers. Enabled by default on win32 debug builds | |||
2008-03-23 | gallium: wrap decls in extern "C" | José Fonseca | |
2008-03-23 | draw: fix some unsigned vs ushort confusion | Keith Whitwell | |
Middle-end elements are ushort, but prior to that have to treat all elements as unsigned to avoid wrapping and/or overruns. | |||
2008-03-23 | gallium: beginnings of draw module vertex rework | Keith Whitwell | |
Trying to put a structure in place that we can actually optimize. Initially just implementing a passthrough mode, this will fairly soon replace all the vertex_cache/prim_queue/shader_queue stuff that's so hard to understand... Split the vertex processing into a couple of distinct stages: - Frontend - Prepares two lists of elements (fetch and draw) to be processed by the next stage. This stage doesn't fetch or draw vertices, but makes the decision which to draw. Multiple implementations of this will implement different strategies, currently just a vcache implementation. - MiddleEnd - Takes the list of fetch elements, fetches them, runs the vertex shader, cliptest, viewport transform on them to produce a linear array of vertex_header vertices. - Passes that list of vertices, plus the draw_elements (which index into that list) onto the backend - Backend - Either the existing primitive/clipping pipeline, or the vbuf_render hardware backend provided by the driver. Currently, the middle-end is the old passthrough code, and it build hardware vertices, not vertex_header vertices as above. It may be that passthrough is a special case in this respect. |