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AgeCommit message (Collapse)Author
2007-08-06clean-upsBrian
2007-08-06new texture functionsBrian
2007-08-06commentsBrian
2007-08-06Add GLSL opcodes.michal
2007-08-06disable/remove intel dependenciesBrian
2007-08-06more intel_context removalBrian
2007-08-06disable some PBO code, remove intel dependenciesBrian
2007-08-06remove timing codeBrian
2007-08-06Replace intel_texture_object with st_texture_object, intel_texture_image ↵Brian
with st_texture_image
2007-08-06minor renamingBrian
2007-08-06Lift intel_mipmap_tree.c to st_mipmap_tree.cBrian
2007-08-06More code movement, removal of intel dependenciesBrian
2007-08-06remove more intel dependenciesBrian
2007-08-06remove intel dependencies from intel_mipmap_tree.cBrian
2007-08-06checkpoint: move some texture layout codeBrian
2007-08-06Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> ↵Brian
pipe_mipmap_tree and move some code)
2007-08-06Add pipe buffer managment functions.Keith Whitwell
The state_tracker driver needs these to implement, eg. pixel buffer objects, vertex buffer objects.
2007-08-05Add a new interface between softpipe and the window system / buffer manager.Keith Whitwell
This interface is defined by softpipe and any window system (eg i915pipe) wishing to use softpipe is required to implement the interface. Currently the interface is all about buffer management. Generalizing, each pipe driver will advertise an interface in a similar spirit to this, and again any window system driver wishing to use that rendering pipeline will have to implement the interface it defines. It clearly isn't a one-way street however, as softpipe could just do its own buffer management with malloc. The interaction with a buffer manager is desired to allow us to exercise the hardware swapbuffers functionality of the i915pipe driver, and also to get a feel for the way hardware drivers which really need a buffer manager will work.
2007-08-03remove intel_pixel.cBrian
2007-08-03added st_cb_fbo.cBrian
2007-08-03more work on st_choose_pipe_format()Brian
2007-08-03framebuffer object functionsBrian
2007-08-03Remove dead filesKeith Whitwell
2007-08-03Rip out more dead drawing-related code.Keith Whitwell
2007-08-03Remove "static region" support.Keith Whitwell
The frontbuffer/driBufMgr interactions are handled as a special case in the intel_screen code.
2007-08-03Simplify frontbuffer / sarea / rotation management.Keith Whitwell
Remove lots of old cruft.
2007-08-03Workaround wierd oops on gutsy when building mesa.Keith Whitwell
2007-08-02added pipe->supported_formats()Brian
2007-08-02hook in teximage bitsBrian
2007-08-02more formatsBrian
2007-08-02trim #includesBrian
2007-08-02beginings of teximage functionsBrian
2007-08-02pipe->clear() now takes a surface, rather than color/depth/stencil flags.Brian
pipe->clear() only used to clear whole buffers (no scissor) w/out masking. Draw a colored quadrilateral in all other cases.
2007-08-02call st_init_cb_drawpixelsBrian
2007-08-02added st_cb_drawpixels.cBrian
2007-08-02initial work for textured-quad glDrawPixelsBrian
2007-08-02remove st_draw.h includeBrian
2007-08-02setup more state for clear_with_quad()Brian
2007-08-02Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-08-02get rid of accum paramBrian
2007-08-02Remove all references to swrast.Keith Whitwell
The one place the functionality continues to be needed is as last-ditch implementations of TexCopyImage, etc. TBD what to do about that, but that will be an issue for state_tracker, not for here.
2007-08-02Fix make recursion.Keith Whitwell
Unfortunately means you can't just type make in softpipe any more.
2007-08-02added clear-scissor.cBrian
2007-08-02test glClear w/ scissorBrian
2007-08-02Implement new draw_vertices() path for simple vertex array drawing, use it ↵Brian
for glClear.
2007-08-02Remove references to accum buffers in softpipe.Keith Whitwell
Also some minor clear fixes.
2007-08-02Remove intel_state.c, intel_rotate.[ch]Keith Whitwell
2007-08-02New header file.Brian
2007-08-02include st_cb_clear.hBrian
2007-08-02sketch out clearing with quadsBrian