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2009-04-09demos: fix aspect ratio in Reshape()Brian Paul
2009-04-09i965: new SURF_INDEX_ macrosBrian Paul
Used to map drawables, textures and constant buffers to surface binding table indexes.
2009-04-09gallium: change // comment to /* */ styleBrian Paul
2009-04-09gallium: updated comments in p_screen.hBrian Paul
2009-04-09i965simple: remove pipe_texture::compressed referenceBrian Paul
2009-04-09tgsi/sse2: Fix build.Michal Krol
2009-04-09draw: Fix LIT instruction.Michal Krol
2009-04-09intel / DRI2: Accept fake front-buffer from loaderIan Romanick
Handle the loader returning a fake front-buffer. Since the driver never specifically requests a fake front-buffer, the driver assumes that it will never receive both a fake and a real front-buffer. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09DRI2: Assume that there is always a front bufferIan Romanick
Assume that the front-buffer exists even if the server didn't tell the client that it exists. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09intel / DRI2: Track and flush front-buffer renderingIan Romanick
Track two flags: whether or not front-buffer rendering is currently enabled and whether or not front-buffer rendering has been enabled since the last glFlush. If the second flag is set, the front-buffer is flushed via a loader call back. If the first flag is cleared, the second flag is cleared at this time. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09DRI2: Provide an interface for drivers to flush front-buffer renderingIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09python: Fix bad pointer.José Fonseca
2009-04-09st: remove another unneeded 'is compressed' comparisonBrian Paul
2009-04-09st: remove unneeded "is compressed" checkBrian Paul
The format indicates compressed vs. uncompressed.
2009-04-09st: rearrange some code to be a little more clearBrian Paul
2009-04-09gallium: remove unneeded compressed=0 assignmentBrian Paul
2009-04-09gallium: remove unneeded compressed=0 assignmentBrian Paul
2009-04-09st: remove comp_byte parameter to st_texture_create()Brian Paul
We can determine if the texture is compressed by checking the format.
2009-04-09st: consolidate format->usage computationBrian Paul
2009-04-09st: add const qualifiers, use GL typesBrian Paul
2009-04-09st: make loops over 3D texture slices a litte more intuitiveBrian Paul
2009-04-09st: reformatting and clean-ups in texture codeBrian Paul
2009-04-09tgsi/sse2: Fix ARL instruction.Michal Krol
2009-04-09tgsi/sse2: Fix LIT instruction.Michal Krol
2009-04-09trace: Dump the fence, not its pointer.José Fonseca
2009-04-09wgl: Remove unused member.José Fonseca
2009-04-09trace: Use 'flags' name consistently.José Fonseca
2009-04-09gallium: Use "flags" consistently.José Fonseca
2009-04-09gdi: Use stw_* names.José Fonseca
2009-04-09wgl: Use more stw_* names.José Fonseca
2009-04-09wgl: Use hooks instead of subclassing the window.José Fonseca
Subclassing the window is invasive: we might call an old window proc even after it was removed. Glut and another bug just in the wrong time was provoking this. Hooks don't have this problem.
2009-04-09mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul
If the walk callback called _mesa_HashRemove() we'd deadlock.
2009-04-09i965: free shader's constant buffer in brwDeleteProgram()Brian Paul
Fixes mem leak observed with texcombine test.
2009-04-09wgl: Catch the attempt of releasing a context which is not current.José Fonseca
2009-04-09wgl: Move the framebuffer list to the device. Avoid recursive locking.José Fonseca
2009-04-09wgl: More symbol naming normalization.José Fonseca
2009-04-09stw: Use wglext.h's defines and prototypes.José Fonseca
2009-04-09stw: Normalize symbols prefix.José Fonseca
2009-04-09wgl: Add const qualifier to global constant data.José Fonseca
2009-04-08i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul
This fixes the random results that were seen when fetching a constant inside an IF/ELSE clause. Disabling the execution mask ensures that all the components of the register are written.
2009-04-08i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul
2009-04-08i965: init current_const[i].index = -1Brian Paul
2009-04-08i965: move the fetch_constants() call before setting conditional mod stateBrian Paul
Before, the instruction's CondUpdate field was mistakenly effecting the constant-fetch operation. Fixes progs/glsl/bump.c demo. But there are some other issues related to condition flags and IF/ELSE that need investigation...
2009-04-08mesa: minor datatype changes in optimization codeBrian Paul
2009-04-09nv50: adapt for new clear interfaceBen Skeggs
this is so much nicer :)
2009-04-08r300-gallium: Properly emit indexbufs.Corbin Simpson
This fixes hardlocks with anything using elts.
2009-04-08r300-gallium: Add vertex shader constant emit.Corbin Simpson
2009-04-08python/retrace: Try to cope with failures creating textures.José Fonseca
2009-04-08python: Don't try to finish a null fence.José Fonseca
2009-04-08python/retrace: Use colors on windows console.José Fonseca