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AgeCommit message (Expand)Author
2008-01-11Cell: initial work for a hw-like batch buffer systemBrian
2008-01-11Cell: remove obsolete cell_prim_buffer struct and codeBrian
2008-01-11Cell: debug code, commentsBrian
2008-01-11vbuf_flush_vertices() instead of vbuf_flush_indices() in vbuf_end()Brian
2008-01-11Cell: reformatttingBrian
2008-01-11s/int/uint/ to silence warningBrian
2008-01-11Fix malloc size buf, silence signed/unsigned comparision warningBrian
2008-01-11Cell: Remove the pre-vbuf rendering codeBrian
2008-01-10Cell: wait_on_mask_all()Brian
2008-01-10Cell: remove unneeded #includesBrian
2008-01-10Cell: compute bounding box in cell_vbuf_draw()Brian
2008-01-10Cell: remove unused color fieldBrian
2008-01-10Cell: remove unused codeBrian
2008-01-10Cell: make vertex_header and prim_header types private to tri.cBrian
2008-01-10Cell: avoid copying vertex dataBrian
2008-01-10Cell: move tile-related code into new tile.[ch] files.Brian
2008-01-10Cell: use new ASSERT macro instead of standard assertBrian
2008-01-10Cell: enable vbuf path by defaultBrian
2008-01-10Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau...Brian
2008-01-10Additional parameters to vbuf_render->draw()Brian
2008-01-10Cell: initial implementation of vbuf code.Brian
2008-01-10Cell: call draw_compute_vertex_size()Brian
2008-01-10Cell: s/free/align_free/Brian
2008-01-10Cell: clean-up cell_spu_exit() codeBrian
2008-01-10bump CELL_MAX_VERTS to 240Brian
2008-01-10comment about vertex data in emit_vertex()Brian
2008-01-10clean-up comments, codeBrian
2008-01-10softpipe: Simplify texture memory layout.Michel Dänzer
2008-01-10Add glapi/ path for inclusion of glapioffsets.h.Michel Dänzer
2008-01-09Cell: initial implementation of tile status optimizationsBrian
2008-01-09Cell: start using DMA tags in a more sensible way, move waits() later when po...Brian
2008-01-09move cliprect bounds, do trivial rejection triangle clippingBrian
2008-01-09Cell: remove some debug printfs, predicate others with Debug booleanBrian
2008-01-09Cell: implemement basic Z testingBrian
2008-01-10softpipe: map only once in softpipe_map_surfacesJerome Glisse
2008-01-04gallium: Make texture target an enum for better debuggability.Michel Dänzer
2008-01-04llvm: if llvm is enabled don't even try to use sse for vsZack Rusin
2008-01-04llvm: we need custom rules so had to redo the build a little bitZack Rusin
2008-01-04llvm: update llvm sources the latest svnZack Rusin
2008-01-04965: fix various refcount issuesKeith Whitwell
2008-01-04965: use correct offset for constants vs immediatesKeith Whitwell
2008-01-04965: always perform SF parameter setup for positionKeith Whitwell
2008-01-04965: scan fs inputs to work out interpolation in setup programKeith Whitwell
2008-01-03clean-ups, silence warningsBrian
2008-01-03rename vars, clean-up formattingBrian
2008-01-03replace void * with struct draw_vertex_shader opaque typeBrian
2008-01-03Cell: added -Wmissing-prototypes to SPU_CFLAGSBrian
2008-01-03Cell: initial work for getting/putting Z tilesBrian
2008-01-03disable bbox code until glitches are fixedBrian
2008-01-03Cell: improve surface state code to replace some temporary code.Brian