Age | Commit message (Collapse) | Author |
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1.5 spec)
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Now, compute ctx->Array._MaxElement as the min of enabled array's max element.
Test against ctx->Array._MaxElement in glDrawArrays/Elements.
Note: testing in glArrayElement not done yet.
Only do element checking if ctx->Const.CheckArrayBounds is set.
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Only glDrawArrays() done so far.
Simplified glVertex/Color/etcPointer functions.
Misc casts added here and there.
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they show up in the list (GLU stuff) for some reason. The major change
here is the addition of code in the glx86asm.py file to generate assembler
stub entry points with the correct name decorations for _stdcall calling
conventions so this can be used on Windows boxes.
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