summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2010-02-03egl: Rename _eglPreloadForEach callbacks.Chia-I Wu
2010-02-03egl: Fix a potential segfault in driver suffix matching.Chia-I Wu
2010-02-03egl: Remove unnecessary #ifdef's.Chia-I Wu
2010-02-03egl: Ignore certain environment variables when setuid/setgid.Chia-I Wu
2010-02-03egl: Add EGL_DRIVERS_PATH environment variable.Chia-I Wu
2010-02-02draw: remove old hard-coded shader length limitsBrian Paul
2010-02-02tgsi: added tgsi_alloc_tokens()Brian Paul
2010-02-02draw: re-implement free_bit() with ffs()Brian Paul
2010-02-02draw: comments and var renamingBrian Paul
2010-02-02tgsi: fix commentBrian Paul
2010-02-02draw: add const qualifiers, fix return typesBrian Paul
2010-02-02softpipe: remove unnecessary #includeBrian Paul
2010-02-02draw: new, updated commentsBrian Paul
2010-02-02llvmpipe: fix (potentially) broken AA points, AA linesBrian Paul
2010-02-02softpipe: fix broken AA points, AA linesBrian Paul
2010-02-02gallium/docs: Opcode refs.Corbin Simpson
2010-02-02gallium/docs: TGSI notes on replication to dst, and also cleanups.Corbin Simpson
2010-02-02gallium/docs: Start turning notes into docs.Corbin Simpson
2010-02-02gallium/docs: Add opcode formatting.Corbin Simpson
2010-02-02gallium/docs: default Z texture tuple is (z,z,z,1) for OpenGLBrian Paul
2010-02-02gallium/docs: s/convensions/conventions/Brian Paul
2010-02-02r300g: Texture format cleanups, per docs.Corbin Simpson
2010-02-02gallium/docs: Did somebody call for a table?Corbin Simpson
2010-02-02Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613ae...Scott Moreau
2010-02-02mesa: Add a BITSET_FFS function.Francisco Jerez
2010-02-02gallium/docs: table of texture formats and (x,y,z,w) tuples returned by TEXBrian Paul
2010-02-02r300compiler: Add MRT number to debugging output.Corbin Simpson
2010-02-02r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.Corbin Simpson
2010-02-02tgsi: ureg_DECL_gs_input() accepts shader semantics.Michal Krol
2010-02-02vega: implement tgsi_ureg shaders cacheIgor Oliveira
2010-02-02vega: change tgsi asm by tgsi_uregIgor Oliveira
2010-02-02r200: Fix EXT_fogcoord rendering.Pauli Nieminen
2010-02-01r300g: Fix funky segfault.Corbin Simpson
2010-02-02st/egl: Wrong context might be used in eglBindTexImage.Chia-I Wu
2010-02-02docs: Update for EGL environment variables.Chia-I Wu
2010-02-02progs/es2: Fix an assertion failure in tri.Chia-I Wu
2010-02-01st/mesa: fix texture deallocation bugBrian Paul
2010-02-01progs/tests: add another FBO test to exercise a RGBA vs. Z texture bugBrian Paul
2010-02-01mesa: change _mesa_find_free_register() to find multiple free regsBrian Paul
2010-02-01r300g: Inline immediates where possible.Corbin Simpson
2010-02-01st/mesa: remove duplicate calculation of fp input mappingKeith Whitwell
2010-02-01st/mesa: remove dead stfp input_map arrayKeith Whitwell
2010-02-01mesa: added _mesa_print_vp/p_inputs() functions (debug aids)Brian Paul
2010-02-01glslcompiler: add glapi_nop.o to OBJECTSBrian Paul
2010-02-01mesa: Remove unnecessary headers.Vinson Lee
2010-02-01glx: Remove unnecessary headers.Vinson Lee
2010-01-31st/dri: Remove duplicate type qualifier.Vinson Lee
2010-01-31i965g: Add missing va_end.Vinson Lee
2010-01-31r300g: Fix memory leak on memory allocation failure.Vinson Lee
2010-01-31r600: Remove duplicate assignment.Vinson Lee